Michael John Saiger
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mikethingsbetter.bsky.social
Michael John Saiger
@mikethingsbetter.bsky.social
PhD in Applied Games and Codesign
Research Assistant at the University of Glasgow - Digital Health, Mental Health, User Experience and Education.
Dnd, MTG and all things gaming.
It's the ai generated playlists that offer no variety but instead feed you the same stuff over and over.
July 9, 2025 at 12:14 PM
Thing I'm looking forward too
- expanding the map for multiple foreheads
- New units, cannot wait for flood or grunts
- hosting events at Local game store as an entry point to skirmish games
January 26, 2025 at 11:02 AM
Things that were challenging
- the keyword system on weapons, flashcards or even having an order of how effect triggers would help new players.
- the AP system, wasn't clear on first play how it affects multiple shots
January 26, 2025 at 11:02 AM
Here's a design features I like:
- the line of sight, moving around the board with your opponent to agree line of sight is fun and cooperative
- modular maps, experimenting with different maps makes for such different games
- the cube system, movement and range determined by cubes. No fiddly tape
January 26, 2025 at 11:02 AM
Looking forward to it. I had wanted to do a paper on the emergent narrative and how npcs and quests develop as you do.
December 5, 2024 at 3:17 PM
You've got the voice for doing these deep dives!
Are you doing another?
December 4, 2024 at 2:15 PM
The minions stuff you've been using from Flee Mortals would rock so hard. Loads of goons to chase the players or have big set piece fights.
November 21, 2024 at 11:57 AM
Should probably add, currently battling to finish my PhD on codesigning mental health Games with young people.
PhD program as part of the iGGi program.
November 18, 2024 at 10:34 PM