mike at nomorerobots dot io
@nomorerobots.io
Thank You For Your Application📝
After 15 rounds of interviews, you do not match our requirements for the position.
Enjoy your life.
store.steampowered.com/app/2881370/...
COMING EARLY 2026
Thank You For Your Application📝
After 15 rounds of interviews, you do not match our requirements for the position.
Enjoy your life.
store.steampowered.com/app/2881370/...
COMING EARLY 2026
Introducing ☀️CRUISE CONTROL☀️, our take on the management tycoon genre
- Deck out your cruise liner fleet
- Entertain and relax your guests with various facilities
- Hire staff, and keep building to meet the demand
WISHLIST NOW: store.steampowered.com/app/3973220/...
Introducing ☀️CRUISE CONTROL☀️, our take on the management tycoon genre
- Deck out your cruise liner fleet
- Entertain and relax your guests with various facilities
- Hire staff, and keep building to meet the demand
WISHLIST NOW: store.steampowered.com/app/3973220/...
But actually, it's our *third* game. You just didn't hear about the first two.
It turns out that making games is really hard??? Who knew honestly, someone should talk about this really
Hopefully somebody cares! We love it a lot <3
But actually, it's our *third* game. You just didn't hear about the first two.
It turns out that making games is really hard??? Who knew honestly, someone should talk about this really
Hopefully somebody cares! We love it a lot <3
store.steampowered.com/app/3639780/...
store.steampowered.com/app/3639780/...
Hour-long demo, featuring the voices of Alex Horne, Joel Fry, Martha Howe-Douglas, Ben Starr, Tamsin Greig, Matthew Holness, Mike Wozniak, Stevie Martin, Don Warrington, Alasdair Beckett-King... *breath*
store.steampowered.com/app/4057540/...
Hour-long demo, featuring the voices of Alex Horne, Joel Fry, Martha Howe-Douglas, Ben Starr, Tamsin Greig, Matthew Holness, Mike Wozniak, Stevie Martin, Don Warrington, Alasdair Beckett-King... *breath*
store.steampowered.com/app/4057540/...
But that's now where we're at, and if you're currently building up towards a launch, I would strongly consider beginning to plan what sort of paid campaign you are capable of running
Without it, you're now just gambling with the future of your game 😬
But that's now where we're at, and if you're currently building up towards a launch, I would strongly consider beginning to plan what sort of paid campaign you are capable of running
Without it, you're now just gambling with the future of your game 😬
My biggest takeaway from this launch, is that times have well and truly changed. Having a great game is still half the battle... but if you don't have the money to pay for success, you'll likely have problems
My biggest takeaway from this launch, is that times have well and truly changed. Having a great game is still half the battle... but if you don't have the money to pay for success, you'll likely have problems
We have a 93% rating on Steam, which I'm hoping we can get to Overwhelming Positive in the coming months
We got there through months and months of extensive playtesting, building tons of QoL features for the game
Just so, so important for this launch
We have a 93% rating on Steam, which I'm hoping we can get to Overwhelming Positive in the coming months
We got there through months and months of extensive playtesting, building tons of QoL features for the game
Just so, so important for this launch