Mike Rose
banner
mikerose.bsky.social
Mike Rose
@mikerose.bsky.social
That guy from No More Robots

mike at nomorerobots dot io
@nomorerobots.io
❗❗SURPRISE NEW GAME ANNOUNCEMENT❗❗

Thank You For Your Application📝

After 15 rounds of interviews, you do not match our requirements for the position.

Enjoy your life.

store.steampowered.com/app/2881370/...

COMING EARLY 2026
October 23, 2025 at 3:59 PM
🚢🚢🚢 GAME ANNOUNCEMENT!! 🚢🚢🚢

Introducing ☀️CRUISE CONTROL☀️, our take on the management tycoon genre

- Deck out your cruise liner fleet
- Entertain and relax your guests with various facilities
- Hire staff, and keep building to meet the demand

WISHLIST NOW: store.steampowered.com/app/3973220/...
October 22, 2025 at 4:00 PM
Announcing a new game in 2 HOURS
October 22, 2025 at 2:11 PM
Announcing a new game in 3 hours
October 22, 2025 at 12:57 PM
Announcing a new game in 4 hours
October 22, 2025 at 11:49 AM
Announcing a new game in 5 hours
October 22, 2025 at 10:55 AM
6 hours
October 22, 2025 at 10:01 AM
Announcing the first ever No More Robots-developed game today at 5pm UK
October 22, 2025 at 8:42 AM
Tomorrow, we're revealing the first No More Robots developed game

But actually, it's our *third* game. You just didn't hear about the first two.

It turns out that making games is really hard??? Who knew honestly, someone should talk about this really

Hopefully somebody cares! We love it a lot <3
October 21, 2025 at 11:58 AM
Earth Must Die is a charming adventure game with dialogue written by some of the best video game writers that the UK has ever seen

store.steampowered.com/app/3639780/...
October 16, 2025 at 12:01 PM
Earth Must Die is playable as part of Steam Next Fest!!

Hour-long demo, featuring the voices of Alex Horne, Joel Fry, Martha Howe-Douglas, Ben Starr, Tamsin Greig, Matthew Holness, Mike Wozniak, Stevie Martin, Don Warrington, Alasdair Beckett-King... *breath*

store.steampowered.com/app/4057540/...
October 13, 2025 at 5:16 PM
Which is, you know, super duper grim.

But that's now where we're at, and if you're currently building up towards a launch, I would strongly consider beginning to plan what sort of paid campaign you are capable of running

Without it, you're now just gambling with the future of your game 😬
October 10, 2025 at 2:59 PM
Overall, all of this together has left us with around 80,000 players in three days

My biggest takeaway from this launch, is that times have well and truly changed. Having a great game is still half the battle... but if you don't have the money to pay for success, you'll likely have problems
October 10, 2025 at 2:58 PM
4. Tons of playtesting = highly rated

We have a 93% rating on Steam, which I'm hoping we can get to Overwhelming Positive in the coming months

We got there through months and months of extensive playtesting, building tons of QoL features for the game

Just so, so important for this launch
October 10, 2025 at 2:57 PM