Michael Meeker
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mikemeeker.bsky.social
Michael Meeker
@mikemeeker.bsky.social
Constantly tired. Follow for puns, game talk, and cats.
Previously a localization editor for games & books, now for hire!
Cutting out the middleman, as you might say.
October 24, 2025 at 11:25 AM
OH SNAP GUY SAVAGE ∆
September 6, 2025 at 8:23 AM
This new post-completion title screen... I can only assume the horse is eating Boss's corpse, because she was dead when it got there.
September 6, 2025 at 8:13 AM
Part of me was wondering if the original MGS soundtrack was still going to reappear, after the plagiarism allegations around Peace Walker. But it's still there!
September 6, 2025 at 8:06 AM
There's now a series of windows in the rear of the Shagohod driver's compartment, which means that when Volgin turns around to look at Ocelot, he's actually looking and not staring at a blank metal panel for no reason! Good attention to detail!
September 6, 2025 at 1:31 AM
Hey, I think this got addressed in today's patch! Thanks, MGS team.
September 6, 2025 at 1:24 AM
Point 5:

The enabled-by-default tooltip for wounds gives away the trick of the hidden transmitter. You'd have to be purposely not removing it to get jumped by the Spetznatz now, and the "Cure" notifier will be there the whole time.
September 5, 2025 at 8:26 AM
A quick break in the complain-a-thon: The Fury's fight is very impressive. The flame effects are great.

(Even though being constantly hitstunned by fire attacks is a pain in the tuchus)
September 4, 2025 at 11:44 PM
O-Oh... Chiitan...
September 4, 2025 at 9:55 AM
Point 4 - More Filter

The dark shadow that drops over the screen when stalking. I don't need a giant indicator of sneak mode! Snake already has special animations, I'm holding the dedicated sneak button, and he moves *considerably slower.* I know that I'm sneaking.
September 4, 2025 at 9:07 AM
Point 3:

The invert Y view option doesn't work during the in-cutscene R1 bits.
September 3, 2025 at 9:41 PM
Add-on to Point 1:

The Ocelot fight is predicated on the idea that you're able to see the entire level at once! It's not that Ocelot is out of sight from YOU, it's how you can get Snake to have a clear shot while avoiding ricochets.

But no, I had to spend most of the time hiding behind one rock.
September 3, 2025 at 9:39 PM
Point 2:
What is with this filter over the binocular view? It's ridiculous.
September 3, 2025 at 1:07 AM
Point 1:
You can't change the camera style from top-down to over-the-shoulder at will. Subsistence on the PS2 did that! Importantly, the game was designed for the upper camera, and the switch from a sky view while sneaking and the closer camera for action is needed. But you can't switch now!
September 3, 2025 at 1:07 AM
Oh, part deux.
September 2, 2025 at 5:40 AM
Oh.
September 2, 2025 at 5:36 AM