Michael Schenck
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mike.pixelatedramblings.com
Michael Schenck
@mike.pixelatedramblings.com
XR Developer | Unity and C# | Meta Quest
Making Zotbox a VR sandbox inspired by Minecraft
I like Fantasy, SciFi, Nature, Space, Art, Maps, Books, and RPGs
https://pixelatedramblings.com
What could be hiding in the grass? A giant spider waiting to shoot it’s venom in your direction or maybe an undead skeleton torso crawling toward the sound of your footsteps? A lush environment is crucial for immersion and suspense!
#vr #metaquest #unity3d #indiegame #adventuregames
September 17, 2025 at 2:01 AM
A reasonably dense scene of detail models (trees, plants, rocks etc.) running on Quest2 without crushing the GPU! These also have physics and block based AO. Next up is shader based vertex displacement. #vr #metaquest #unity3d #indiegame #adventuregames #cozygames #rpg #gameart
September 7, 2025 at 7:22 PM
For the curious here is what the chunk generation looks like. Each chunk is 16x16x16 and the map is 3 chunks vertically. Each block is .5m so the chunk is 8m on a side. This is twice the resolution of Minecraft and is a good size in VR not too big or small. #vr #metaquest #unity3d #indiegame
September 4, 2025 at 1:12 AM
Here is a nice sunset walk with some test plants using the alpha clipping option in the detail models! #vr #metaquest #unity3d #indiegame
August 17, 2025 at 7:56 PM
Here are some basic water effects that I ported over from the original Lost Loot. Surface splashes and bubbles appear when the player or items move. There are also particles drifting in the water which are a little hard to see but look nice in VR. #vr #metaquest #unity3d #indiegame
August 14, 2025 at 1:10 AM