Both of those should migrate automatically, so shouldn't require any action in most cases.
Both of those should migrate automatically, so shouldn't require any action in most cases.
If you're able to, I'd appreciate if you reported this as an issue to Godot's GitHub repository, ideally with a minimal repro project as well.
If you're able to, I'd appreciate if you reported this as an issue to Godot's GitHub repository, ideally with a minimal repro project as well.
You can always compare against Godot Physics instead.
You can always compare against Godot Physics instead.
What might matter is the compiler used, as Clang seemed to do better at optimizing Jolt, whereas Godot compiles with GCC.
What might matter is the compiler used, as Clang seemed to do better at optimizing Jolt, whereas Godot compiles with GCC.
Also, thank you to everyone who took the time to try out the Godot Jolt extension these past two years, especially the ones who reported issues.
Also, thank you to everyone who took the time to try out the Godot Jolt extension these past two years, especially the ones who reported issues.
Congratulations on all the success with PGRC in general. I've been meaning to pick it up and try it for myself. I was a big fan of both JellyCar and Where's My Water back in the day.
Congratulations on all the success with PGRC in general. I've been meaning to pick it up and try it for myself. I was a big fan of both JellyCar and Where's My Water back in the day.
I'm a little bit curious what version of Godot Jolt you ended up shipping with, if you happen to know?
I'm a little bit curious what version of Godot Jolt you ended up shipping with, if you happen to know?