Miguel Cepero
miguelcepero.bsky.social
Miguel Cepero
@miguelcepero.bsky.social
Voxels and ProcGen
We are figuring out ways to render a stylized map. It cannot be too close to the actual map, we still want the viewer to translate from a symbolic representation to the actual one they see in the virtual world. A more realistic map shrinks the world in the player's mind.
November 29, 2024 at 1:45 PM