Lilac
midnightlilac.bsky.social
Lilac
@midnightlilac.bsky.social
Game Dev, currently working on an unannounced project
she/her
why is this the same cover
December 6, 2025 at 12:14 AM
you have no idea how many times I've thought this exact thing while playing these games dude
November 26, 2025 at 7:27 PM
Been a while since I've given any updates (or posted anything lmao)
Still trying to get deaths working (hence the badly drawn spike seen in the video) but in the meantime I did restructure the overall setup of the project itself, which opened up the opportunity to work on menus!
August 14, 2025 at 1:12 AM
my code makes sense I swear
June 12, 2025 at 1:38 AM
And now we wait
June 6, 2025 at 4:11 PM
deadass just spent 3 days digging through forums and documentation trying to figure out how to get deaths and restarts set up and uhh....
It was just that simple.
May 5, 2025 at 12:47 AM
I did not care for Oblivion
April 22, 2025 at 3:50 PM
Crouching works now (collision is visible for the sake of demonstration)
March 31, 2025 at 2:23 AM
A functional dash has been implemented, and the test level layout is basically complete. Was hoping to get sliding/crouching working but ran into serious issues when trying to change collision through a script that I'll have to sort out first. I'll probably try to figure out death and restarts soon.
March 30, 2025 at 12:51 AM
I did say I'd show something by the end of the month, even if it was small.
With this, planning has ended and development has begun. I'll try to keep y'all posted as progress is made.
March 1, 2025 at 6:07 PM
I expected Balatro to be higher, but I somehow forgot that I started on Street Fighter 6 this year
December 18, 2024 at 9:12 PM
Ladies and gentlemen... competitive mode
December 16, 2024 at 11:52 PM