Miclee
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miclee.legendsmodding.com
Miclee
@miclee.legendsmodding.com
Working on Cubed @ @legendsmodding.com

OG pigman.

Contact: miclee@legendsmodding.com
Lovely, this module doesn't even exist in the bundled webpacked js :o
July 10, 2025 at 3:30 PM
This is kinda nuts
July 10, 2025 at 12:38 AM
July 1, 2025 at 3:49 AM
Ok I added chat to Minecraft Legends
July 1, 2025 at 3:22 AM
Ok so I've been working on #MinecraftLegends stuff
June 28, 2025 at 5:14 PM
lol
June 22, 2025 at 4:33 AM
Guys you'll never guess what I did

this is IN Minecraft Legends haha
June 21, 2025 at 11:38 PM
WHAT THE FUCK DRAKE IS IN MY CITY???
June 13, 2025 at 1:17 PM
Strange sighting on SteamDB.
June 10, 2025 at 8:03 PM
🤔
June 10, 2025 at 3:38 PM
But where is the game 😅🤔
June 6, 2025 at 10:36 PM
Weee
June 5, 2025 at 10:30 PM
Figuring out dwarf fortress lua scripting 🤔
June 5, 2025 at 10:30 PM
Yay
June 3, 2025 at 4:26 AM
Made window manager api so I can make all the extra windows I want for whatever development stuff more easily
June 3, 2025 at 3:06 AM
Making good organizational progress 😅
June 2, 2025 at 11:22 PM
Complexity rule is such a pain in my ass sometimes but also makes code so much cleaner in the end
June 1, 2025 at 2:47 PM
The temptation to play as this civ and save them from complete doom in Dwarf Fortress. *ONE* population 😅
June 1, 2025 at 2:19 AM
Weeeeee pregen progress
May 26, 2025 at 1:53 PM
Fixed, now I never want to touch gif encoding again in my life. 🤣 #indie #indiedev #gamedev #proceduralgen
May 25, 2025 at 1:22 PM
I would say I am just about halfway happy with water texture generation. It just needs to generate the rest of the full tiles, now. 🤔😅 Gif encoding is annnnnoyinggggggg.
May 25, 2025 at 12:37 AM
How in the world did blood turn green lol, this was unintentional but is humorously ironic 😅
May 24, 2025 at 4:31 PM
Ok I fix
May 24, 2025 at 3:13 PM
I'm fixing this tomorrow I did enough today
May 24, 2025 at 12:25 AM
Planks are coming along too, just some annoying issues with the horizontal joints wanting to put themselves at the same places for different planks because of tiling. #indiedev #gamedev #indie #gamedeveloper
May 24, 2025 at 12:08 AM