Sarena
banner
michellerakar.itch.io
Sarena
@michellerakar.itch.io
Game Designer with a passion for character design and interactive storytelling. Writing a story called The Nays.

Senior Curriculum Developer with a BFA in Animation.

🔗 https://michellerakar.carrd.co/
I decided to finally learn how to make my own #RPGMaker plugin! I'm making a custom party manager plugin, so I'm learning about how windows work. Right now I have it showing the character's name and face in a party menu and a stats window on the side with who you're hovered over.

#IndieDev #GameDev
November 10, 2025 at 12:03 PM
I've been playing a lot of monster collection games lately, and I've always thought it'd be fun to make my own. So I threw together this little test in #RPGMaker using the database, events, and JavaScript! I didn't actually need any plugins to put this concept together either.

#GameDev #IndieDev
November 3, 2025 at 9:38 AM
I decided to take some more time today to look at the code for our Outlaw Bar Bowling Unity game and make updates to turn it into a working game! I updated the bowling mechanics and integrated them into the drink mixing scene.

#GameDev #IndieDev
September 29, 2025 at 8:07 AM
Working on some more Unity projects tonight! I just finished the mechanics for this drink mixing game. It's mixed with a bowling game where you bowl for ingredients, and then can mix the drinks you get to create power-ups. The core mechanics of this scene are there. Next up, art!

#GameDev #IndieDev
September 28, 2025 at 3:57 AM
I had this idea that there could be a local multiplayer mode where you battle against a friend. So that led me to figure out how to control another event using keyboard inputs and code in RPG Maker! Movement and interactions are working so far. Next up: picking up item spawns!

#GameDev #IndieDev
September 17, 2025 at 9:30 AM
Looking at our #GGJ projects, we were thinking about which one we could expand/remake into a full game. The Note Competition (2020) is looking most likely because it was very bite-sized and has potential. So I converted it to RPG Maker MZ and updated the title with new plugins.

#IndieDev #GameDev
September 17, 2025 at 5:58 AM
Another small Unity game with @nimbusstev.bsky.social! We spent a bit more time on this one, and it was a bit bigger than the previous one. This time, I worked on all of the art assets while he did most of the programming. It's a mini dodgeball game in the desert.

#IndieDev #GameDev
September 14, 2025 at 11:31 AM
I made a little Unity game with @nimbusstev.bsky.social tonight. I programmed the mechanics where you have to type names and phrases to move Chila forward and beat Boney in a race. He made all of the 3D art assets for the game. It was a fun project to make within a few hours!

#GameDev #IndieDev
September 14, 2025 at 5:09 AM
I finished all the drawings of Pidgebeetle! I exported them as spritesheets and started to import the animations into RPG Maker. I'm having some frame issues with how Set Movement Route works for displaying longer animations, but I'm making progress and troubleshooting.

#IndieDev #GameDev #RPGMaker
September 2, 2025 at 7:30 AM
I finished the idle animation with the final art for Pidgebeetle! I saved it out as a spritesheet and imported it into the engine with the speed I want him to move at. I also drew some head turns for him that I'll use for later parts of the scene.

#GameDev #IndieDev #RPGMaker
September 1, 2025 at 4:44 AM
I finished the rough animation of poses for my game dev scene today. I learned Aseprite, and it helped with animating on multiple layers. The poses are mostly there, so next will be finishing those drawings before I add the actual timing in the engine.

#GameDev #IndieDev
August 31, 2025 at 9:36 PM
I tried out Pheonix KageDesu's Alpha NET plugin for RPG Maker to see how complicated creating a multiplayer game would be. I was able to get this all functional in a few hours, so not too bad! The hardest part was getting the waiting message to show up properly.

#GameDev #IndieDev #RPGMaker
August 28, 2025 at 8:09 AM