I finally released the IPS patch and source code at: github.com/mlarouche/Ba...
Iwata sprites made by @johnriggs.bsky.social
I finally released the IPS patch and source code at: github.com/mlarouche/Ba...
Iwata sprites made by @johnriggs.bsky.social
Speaking of versus mode, I had to find lots of hooks inside the games for the fluid rematch flow and replay.
Speaking of versus mode, I had to find lots of hooks inside the games for the fluid rematch flow and replay.
I also removed some copyright license.
I also removed some copyright license.
Bonne 30ème anniversaire Chrono Trigger!
クロノトリガー30年発売されたおめでとう!
Bonne 30ème anniversaire Chrono Trigger!
クロノトリガー30年発売されたおめでとう!
You could specify an offset so it added tile padding for you.
You could specify an offset so it added tile padding for you.
It supported metatile importation as well
It supported metatile importation as well
You can also group smaller animation together so they go into the same CHR 1K Bank, reducing CHR bank change.
You can change the algorithm to chop up the sprites into tiles with color separation.
You can also group smaller animation together so they go into the same CHR 1K Bank, reducing CHR bank change.
You can change the algorithm to chop up the sprites into tiles with color separation.
It was designed to create an MMC3 ROM and the code was assembled using ca65.
I'll explain each individual tool in the thread.
It was designed to create an MMC3 ROM and the code was assembled using ca65.
I'll explain each individual tool in the thread.
We then sample the texture to get the palette index and read the packed color from the palette. It is then unpacked into a float4.
Before I used R8_UINT texture and Load() but using UNORM permit more filtering options.
We then sample the texture to get the palette index and read the packed color from the palette. It is then unpacked into a float4.
Before I used R8_UINT texture and Load() but using UNORM permit more filtering options.
Here's the result first, the fighter is a temp sprite from OpenArt to test engine features.
A 🧵
#gamedev #zig #hlsl