I love Jesus, and I love art that makes your heart sing.
If you need anything —literally ever— just let me know.
how do you do your face corner normal transfer? I tried a bit the other day to figure out how to do it with no success
how do you do your face corner normal transfer? I tried a bit the other day to figure out how to do it with no success
just use an attribute capture! When you cut one mesh with another the cutter mesh face attribute will be present only on the cut faces :)
Here I'm doing some extra shenanigans to try and cut lines like the knife intersect tool, but the idea is the same.
just use an attribute capture! When you cut one mesh with another the cutter mesh face attribute will be present only on the cut faces :)
Here I'm doing some extra shenanigans to try and cut lines like the knife intersect tool, but the idea is the same.
the VR app I'm developing for the quest has made me realize just how many "standard" shader tricks you can't use, since you aren't really able to read from the gbuffer depth or color without a huge performance hit.
How'd you do it?
the VR app I'm developing for the quest has made me realize just how many "standard" shader tricks you can't use, since you aren't really able to read from the gbuffer depth or color without a huge performance hit.
How'd you do it?
Never looked back my friend.
Never looked back my friend.