Michael de Laborde
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michael.graphics
Michael de Laborde
@michael.graphics
Pushing pixels around.

Creative Technologist at Cosmic Shelter
Previously Dogstudio, Gobelins
I'm an Okay Dev
Here’s the technical details: By default, three.js’s MeshPhysicalMaterial uses a render target with the full viewport resolution for transmission rendering. However, in many cases, this size can be significantly reduced—by more than half in my experience—without noticeable visual degradation:
December 10, 2024 at 3:01 PM