Caitlin
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mholiv.bsky.social
Caitlin
@mholiv.bsky.social
Person passionate about open source software, open hardware and the human right to not be controlled by mega corps. She/Her
I need at add the ray tracing stuff. I haven’t gotten around to it yet. lol. Might need to actually add logic to set when it should default to on vs off on what hardware though. I want to avoid the 90s thing of just having a vec of GPUs that it checks for.
November 19, 2025 at 7:09 PM
I would bet on everything just working for such a small upgrade.

It’s only the 0.x upgrades where you have to do proper migration work.
November 19, 2025 at 7:03 PM
In my experience it is very important to keep up to date in the world of bevy. Every 0.x release they put out a migration guide that I work my way through. For smaller 0.17.x style releases I just apply to update and run my tests. Never had an issue.

Where I have had an issue is abandoned plugins.😭
November 19, 2025 at 6:58 PM
If you’re gunna give a talk let me know. I was planning on giving an expanded version of the talk I gave at GPN and then at BornHack, but if you’re gunna give a better talk I can hold off. lol.
November 16, 2025 at 9:23 PM
If it goes through let me know. I would be happy to come and volunteer. Not a bevy core dev. Just passionate.
November 16, 2025 at 9:17 PM
I recently ported my game to Avian and the height maps works well. I am using 512x512 tiles though so your experience may differ.
November 16, 2025 at 9:04 PM
This is amazing. And yah I really want to see gaming happen on open ISA platforms. Now that I am finally in position to do something I had to. :D
October 15, 2025 at 7:20 PM
Exofactory is an indie factory game written in #rust with #bevy and it's something that I am proud of. Glad to have it considered. Info @ exofactory.net I recommend taking a look at the dev blogs for a sample of some of the work I am doing. Demo on steam also. store.steampowered.com/app/3615720/...
October 14, 2025 at 5:48 PM
@livinglinux.bsky.social I just uploaded a WAY more optimized build that might be worth testing. Just FYI both of you.
October 14, 2025 at 5:24 PM
Thanks. In my random testing I was on page 8 of the simulation category in a large window. Each page having two large windows and 3 small windows. Hopefully that will change for the better
October 13, 2025 at 6:03 PM
Thanks for testing. Interesting to see the delays and audio timing glitches.
October 12, 2025 at 8:16 PM
Thanks a ton for testing this. I’m glad to see everything works. Just need to see why it’s x11 for some reason.
October 12, 2025 at 7:53 PM
Looking around and I am seeing this: github.com/89luca89/dis...

It could be as simple as adding pipewire-audio-client-libraries
[Discussion] Ubuntu 24.04 container - ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave · Issue #1374 · 89luca89/distrobox
How I get this to work? Ubuntu 24.04 container on Fedora 39.
github.com
October 12, 2025 at 7:46 PM
Huh weird. I’ll keep on putting out the risc-v drm/steam free builds, but for reference if you want to hear the music and audio the steam x86-64 demo build is very tested and known to be feature complete. Lol.
October 12, 2025 at 7:32 PM
Also regarding X11 I think I know why. I didn’t explicitly add Wayland devel stuff into my risc-v build images. They might not have had it installed.
October 12, 2025 at 7:30 PM
There should be sound. I’m not sure why there is no sound on risc-v systems. This being said yahhhh. Let’s go RISC-V!
October 12, 2025 at 7:27 PM
There should be sound. Also I recommend setting the graphics settings to low or minimum. Did you see any errors with sound in the logs?
October 12, 2025 at 7:22 PM
I can’t get past the main menu on the pine book pro. The game needs 6gb of ram to run properly.

As for the game itself on a rx550 I would go into settings and change the graphics preset to minimal or low see how it goes.

Also you can press F1 and see some technical stats in game.
October 12, 2025 at 4:24 PM
If you know anyone who might have an Intel or AMD GPU that they could test with RISC-V system let me know. I would live to see that working.
October 12, 2025 at 3:02 PM