Worked on BattleCore Arena and Assassin's Creed: Mirage.
www.mathiasgonot.com
The shapes are absolutely insane and so unusual
#LevelDesign #Architecture #LevelArt
The shapes are absolutely insane and so unusual
#LevelDesign #Architecture #LevelArt
They're really grim and dirty places, but the vibe of this game is what I like the most
They're really grim and dirty places, but the vibe of this game is what I like the most
#leveldesign #levelart #gamedev
#leveldesign #levelart #gamedev
I'm really glad to discover the studio's work and to see that there's still a lot to try out!
As soon as I've understood and digested Pathologic 2, I'll jump on this one! 🙏
I'm really glad to discover the studio's work and to see that there's still a lot to try out!
As soon as I've understood and digested Pathologic 2, I'll jump on this one! 🙏
Clearly explaining the intention of the experience and allowing players to adjust it. It's a proof that your game trusts its players, giving them the opportunity to probably lower the interest of the game by destroying the whole balancing
Clearly explaining the intention of the experience and allowing players to adjust it. It's a proof that your game trusts its players, giving them the opportunity to probably lower the interest of the game by destroying the whole balancing
#LevelDesign #Brutalism
#LevelDesign #Brutalism
#LevelDesign #Architecture
#LevelDesign #Architecture