MeViPortal
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meviportal.bsky.social
MeViPortal
@meviportal.bsky.social
Game Dev, Musician and sometimes Civil Engineer from Greece...
See my games here:
Meviportal.itch.io
Man these comments... didn't age so well...
I tracked the actual thread and turns out most comments were supportive and positive, but reddit will do reddit thinks...

This is the thread in question...
www.reddit.com/r/gaming/com...
From the gaming community on Reddit: Last year my best friend quit his full time job to chase his dream and make a fully fledged video game. Today he just released a trailer and it looks beyond amazin...
Explore this post and more from the gaming community
www.reddit.com
December 20, 2025 at 4:32 PM
not a trailer.. but the first recorded goal in game... youtu.be/D5W2kaYEZMQ
LAG shot and first goal
YouTube video by MeViPortal
youtu.be
December 16, 2025 at 6:37 PM
on the other hand if, for example, someone complains to you about regency solitaire not launching on win11, it is kind of a compliment... and he has most likely bought regency solitaire 2...

I remember you saying that you were using a custom engine. would it be easier with something like unity?
December 16, 2025 at 6:33 PM
Have you really had people complain if a x-year old game they bought once does not work on systems it was not designed for??? If yes, you can go the naughty dog route, and re-release each game on new systems but label it as "definitive edition" or "gold edition" and have them buy it again...
December 16, 2025 at 6:25 PM
Thanks... It is essentially 3 sizes of city squares (3x3, 3x6 and 6x6 that include streets on the top and right) with variations and empty building areas, picked and rotated randomly... The buildings are then put randomly again on the areas. Said buildings may or may not be similar to gta2...
December 15, 2025 at 11:12 AM
Thanks... I could have used that last year when I was working on a city center tactical game and was messing around with procedural maps... I ended up doing something not too dissimilar, but It took me a really long time to figure it out...

bsky.app/profile/mevi...
Procedural generation of a city grid for the BattleMap of the Guild of Armored Privateers...

#gamedev #indiedev
December 15, 2025 at 10:55 AM
You should go on a cruise when about to publish the game so that the news headline will be "Shipman Ships Ship game on Ship"... (γλωσσοδέτης)
November 28, 2025 at 1:03 PM
This is british humour at its finest... I am making a turn based soccer thing now, and trying to come up with a way to include some kind of loot, just so that i can market it as the first "Looter Footer"...
November 28, 2025 at 9:57 AM
There is no baseball in my country, but from various shows and anime I've seen it always seemed to me to be the perfect turn based game played in real time...
November 25, 2025 at 8:12 AM
Finished the programming of the ranking tables and the logos of the teams participating in Leagues Above Goals, a turn based soccer game...

bsky.app/profile/mevi...
And now presenting the teams participating in Leagues Above Goals... A physics turn based soccer game... The colors are random from the available color pool...

Logo Design is always fun... and tiring... and infuriating at times...

#gamedev #indiedev #LAGthegame #LeaguesAboveGoals
November 24, 2025 at 6:05 PM
Getting closer to finishing, which means I have more material to share... This week, I started posting daily, just to see if it will make a difference...
November 24, 2025 at 6:03 PM
Just did that... Not sure if I'll make it though, depending on the youngest one's class... Will you make it available later in some way?
November 24, 2025 at 2:03 PM
And, if they make a video game adaptation, they should use the Chris Isaak one... (or the HIM cover at least...)
November 24, 2025 at 10:30 AM
Nice... i had to do an image search for the second one and turns out i haven't played the first gow...
November 18, 2025 at 1:57 PM