Rui Craveirinha
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metavideogame.bsky.social
Rui Craveirinha
@metavideogame.bsky.social
Head of Research Craft at Player Research
Former Games HCI Professor and Critic for IGN Portugal
Yet another reason Sony should just give pro users the option to force a game to run on base ps5 mode. It's clear not all devs know what to do withe ps5 pro. Stuff like this should never be a big issue. Make it happen sony.
December 9, 2025 at 8:29 AM
That makes sense. Moon also had great tech for its time and more interesting from a narrative perspective to boot. Both strike me as cult games of the period. Ah, good times. Well done hehe
October 20, 2025 at 6:44 PM
What? I played this back on the Ds. Great atmosphere and tech for the handheld. Never imagined you contributed! Now I feel like playing again just to find the right cutscene! Did you work on the second perchance?
October 20, 2025 at 6:32 PM
Absolute filth. No two ways about it. This, house of the dead and Front Mission remakes are travesties beyond understanding.
September 10, 2025 at 9:58 AM
I did! Like his recent titles, somewhat compromised in senseless ways, but full of that same verve for the weird mysticism that made his games such a joy to explore. And so far removed from the imaginary of modern videogames. Also, that kowloon...
September 4, 2025 at 6:15 PM
Oooh an oldie but a goodie! Excited to read. Did you end up exploring Toyamas last title?
September 4, 2025 at 5:50 PM
Aw congrats! What game did you write about?
September 4, 2025 at 5:16 PM
It's a sad realisation... and yet happy to lived through most of it ‐ ah if only we had been there for the golden age of cinema.
July 31, 2025 at 6:54 PM
Sad this gem (and boku1!!!) continues to elude translation efforts while massive JRPGs continue to be doubly or triply translated... we wait
July 31, 2025 at 11:18 AM
Not surprised – the Game Kitchen are an indie gem. Their Lovecraftian horror in Last Door and Old testament horror in Blasphemous are severely underrated. Hope this brings more eyes to gaze on them.
July 30, 2025 at 5:07 PM
A real hidden gem of an interview. Really captures the highs of Kojima's auteurship... and the lowest of lowlife lows. Truly a one of a kind moment. Iida really shows the difference an interviewer can make with proper understanding of the medium and author. Superb work as always dieubussy-sama
July 7, 2025 at 12:13 PM
A common problem with UX and game design disciplines. The fact is: different games require different approaches to what friction is acceptable and desirable. This is why at Player Research we only tipify as playability issues forms of unintended friction (by design). Design intent is king.
June 28, 2025 at 10:06 AM
The aesthetic treatment of Kowloon in Shadownrun is trite but the writing does explore (as much as its pulpy fantasy scifi allows) how the geographical, social and architectural features of Kowloon affected the lives of its denizens. Not deep by any means but an interesting portrayal nonetheless.
May 16, 2025 at 3:54 PM
Fair point well made when it comes to the ps5. The pro version does seem overall underwhelming though
May 13, 2025 at 4:36 PM
Well, it's been a lowball effort from Bethesda/MS so not sure I'd take that as a granted.
May 13, 2025 at 4:30 PM
Does PS5 Pro show similar sofwtare VRS shenanigans?
May 13, 2025 at 12:55 PM
🥲
May 9, 2025 at 8:53 AM
Very disheartening. Time to cancel my order. Could there be different region discs?
May 9, 2025 at 8:41 AM
Michel and his team were cooking with this one. Diegetic UI, gorgeous setpiece design, and a cinematic rollercoaster journey that never sticks to an idea for long, just keeps going till the end. Loved it way back when. Shame it didn't get the praise it deserved
March 27, 2025 at 7:07 AM
2 to III has to win though.
February 8, 2025 at 3:51 PM
It's Friedkin's masterpiece. Which coming from the director of The Exorcist, French connection, Bug, etc... is saying something
February 4, 2025 at 6:53 PM
Doom 2016's fanbase hated the Doom power fantasy had shifted. I suspect the design change is based on that feedback. A shame: Doom Eternal is by far the best Doom ever was
January 25, 2025 at 9:28 AM