Also, looks to me like this game has a super aggressive asset streaming system, and that the keu setting is ‘background model detail’
Also, looks to me like this game has a super aggressive asset streaming system, and that the keu setting is ‘background model detail’
I cannot wait for your conclusions Alex!!
I cannot wait for your conclusions Alex!!
As I started analyzing it, I noticed this game relies massively on loading assets on the fly, and that all my drops were linked to me moving the camera around my character
As I started analyzing it, I noticed this game relies massively on loading assets on the fly, and that all my drops were linked to me moving the camera around my character
I think this game has no or very little shader compilation stutter.
BUT, either due to what I suspect is a poor DirectStorage implementation, or my aging.....
I think this game has no or very little shader compilation stutter.
BUT, either due to what I suspect is a poor DirectStorage implementation, or my aging.....