Abbie L
banner
met4l-h4ven.bsky.social
Abbie L
@met4l-h4ven.bsky.social
She/He/They // Animator, Artist, and occasional Writer
My biggest struggle during this period of time was definitely the texturing and trim sheet. Now I work on blocking out the environment properly. Though I do hope that now that I'm more familiar with the process of creation, texture, UV, and import, things will start moving much faster. /6
February 2, 2026 at 5:18 PM
By Week 4, I had implemented the trim sheet and modified the UVs of the model. Below is what it looked like at this time. Satisfied with the result, I went on to pull together multiple other buildings. I also created and imported the first house into Unreal Engine. Things will hopefully speed up. /5
February 2, 2026 at 5:18 PM
By Week 3, I was satisfied with my model collection, though I figured I'd add more as time went on. This portion was spent on making a trim sheet for the test house. Admittedly this took more time than I'd have liked it to, as I was previously unfamiliar with the concept and creation process. /4
February 2, 2026 at 5:18 PM
Week 2 was spent much the same way. Modeling pieces to be used. However, this was also about the time I started pulling these modular pieces together to start developing my digital world. /3
February 2, 2026 at 5:18 PM
My first task when getting into this project was to create a number of modular pieces that could be used in a variety of ways. My first week back was spent mostly on this process. The first image is what I had when our Break started, and the second is of the spread I have available now. /2
February 2, 2026 at 5:18 PM