Merlin
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merlinthewizard.bsky.social
Merlin
@merlinthewizard.bsky.social
He/him. Pixel artist, game developer, ballet dancer, QA tester.
Currently developing Crimson Core, a co-op action platformer.
Some of my past projects: Star Rift Saga, Arzette: The Jewel of Faramore.
Yeah that's what I was thinking. Like if it comes with DLC at launch then that's just a base game feature that's locked behind a premium pass.
September 13, 2025 at 8:09 AM
That... Might work. They can just be the minions, I'll be the lane pusher.
September 4, 2025 at 4:07 AM
If kids can learn how to play Minecraft they can learn my laser tag RPG!
September 4, 2025 at 12:51 AM
You somehow uploaded this during my Yugioh phase
August 6, 2025 at 8:27 PM
I'll get it
August 3, 2025 at 6:35 AM
bnuuy
July 26, 2025 at 3:55 AM
Thanks! Makes it look a bit more evil I think 😈
June 24, 2025 at 2:47 AM
Also, I liked the enemy artwork so much that I'm kind of obsessed with it, so expect to see fan art. lol
June 9, 2025 at 8:12 PM
Overall, I found this work incredibly captivating in so many ways. I'm not sure where it lies on my list of favorite games, but it's rare that something leaves me thinking like Clair Obscur, and I'm glad I experienced it. I'll definitely be thinking about it for a while. I solidly recommend it.
June 9, 2025 at 8:12 PM
I chose Verso's ending because it related to my own experiences with grief. I had a family member do what Aline did. It's not fair to force someone to stop grieving, but if I could have forced that person to heal, I would have. Somewhat selfishly like Verso, because it would have helped me heal too.
June 9, 2025 at 8:12 PM
Apparently there's major controversy over which ending is correct. I think they're both correct. People will choose the ending that they relate to the most, and that choice is heavily dependent on a person's lived experiences, so either of them can be the "right" ending to that effect.
June 9, 2025 at 8:12 PM
This is a story about grief. Every character is grieving a lost loved one in some way, and that serves as the catalyst to the plot. It's also about healing from grief and how we choose to pursue that. Sometimes this process empowers us, and as we see with Aline, sometimes it ends up hurting us.
June 9, 2025 at 8:12 PM
Kind of a tangent but I think this is really important in fictional media with complex worlds. I've seen fantasy where nothing makes sense at first and frankly the audience just can't be expected to care. We need something to relate to that will keep us invested. In this case, it was the characters.
June 9, 2025 at 8:12 PM
I do think there is a slight issue in the story where it pretends that we, the audience, know what is going on, but it doesn't actually explain things until halfway through the game. The narrative is compelling enough to carry it past that though, and it ends up working.
June 9, 2025 at 8:12 PM
I also liked the originality of the story. My partner and I had a lot of working theories which all turned out to be wrong. I don't think we would have ever guessed what was happening or going to happen because frankly it's a type of story I've never seen before.
June 9, 2025 at 8:12 PM
The art is wild. It draws from the surrealist paintings of the early 1900s and turns those into game levels and enemies. It works incredibly well for the theme and story, plus it's just dang cool. The enemy designs are especially unique and look like nothing I've seen before. Love the originality.
June 9, 2025 at 8:12 PM
The meta mechanics also take some getting used to but I think they're actually easier than most RPGs. They're interesting too, especially with how each party member plays differently. This game requires you to plan and adapt, which I think is important for a turn-based game.
June 9, 2025 at 8:12 PM