ML | Merkyl
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merkyl999x.bsky.social
ML | Merkyl
@merkyl999x.bsky.social
Family man | Dev | Gamer | Pianist | Artist
#SF6_KIM +2 double can restock combo.

Used to be +0 before the last patch. There's even a few frames of lenience but +2 seems to be the max.

If we can find one more frame it's a true loop.

At +2 sMP is your best option since it trades with jabs +10.
December 7, 2024 at 8:35 PM
#SF6_KIM double OD upkick midscreen.

There's a regular up kick ender that doesn't burn you out and is only 40 less damage but sharing for info purposes.

sHP xx H Chop, DR sLP xx OD up kick (X2), L chop xx Lv3
December 7, 2024 at 8:29 PM
#SF6_KIM midscreen OD up kick loops?

Might be new in the patch. I don't recall jab xx OD up kicks working before. Either too slow or passed under them?

Regardless, super cool, even if the damage is crazy.

sHP xx H chop, DR sLP xx OD up kick, DR cLK DR sMP xx up kick, L chop xx Lv3
December 7, 2024 at 8:19 PM
#SF6_KIM 💪🕹️

+0 cMP double can restock

cMP variant for use after sMP xx sHP xx run slide.

H can
cMP, sMP xx sHP xx H can
DR cMP xx Run Slide
OD restock, H can (+0)

At +0, opponent can hold up to avoid throw but cLP hits their grounded pre-jump frames.

sMP xx run slide does not juggle.
November 29, 2024 at 8:15 PM
#SF6_KIM 💪🕹️

+0 sHK double can restock combo.

H can (after wall splat up kick starter)
sHK, sMP xx L can
DR sHK, sHP xx OD restock
H can (+0)

All Auto-timed.

At +0, they can jump out of a throw attempt but cLP hits pre-jump frames.
November 29, 2024 at 8:09 PM