Meltdown Project
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meltdownproject.bsky.social
Meltdown Project
@meltdownproject.bsky.social
Solo Game Dev Diary
World Building
Houdini/Unreal
DM for collabs

https://www.youtube.com/channel/UCUhg4KnXq14g4Tx1wg7Fudw
(Wireframe) Continued to work on the HDA to make a messy sink. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 18, 2025 at 9:31 AM
Making a system to make a messy sink (I only have one spoon for now). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 17, 2025 at 9:52 AM
Turntable WIP (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 10, 2025 at 10:35 AM
Turntable WIP. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 7, 2025 at 10:33 AM
Egg on rice, 卵かけご飯 (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 6, 2025 at 10:32 AM
Egg on rice, 卵かけご飯. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 5, 2025 at 10:30 AM
Lighting experiments in Solaris (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 4, 2025 at 10:29 AM
Lighting experiments in Solaris. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
November 3, 2025 at 10:27 AM
(Wireframe) Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 31, 2025 at 10:25 AM
Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 30, 2025 at 10:14 AM
Edit test (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 29, 2025 at 10:10 AM
Edit test. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 28, 2025 at 10:06 AM
(Wireframe) Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 27, 2025 at 12:02 PM
Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 24, 2025 at 12:15 PM
Deforming vase, water and branch (Wireframe). Simple procedural animation for the vase. RBD
sim for the branch. MPM sim for the water. Modeling and simulation in Houdini.
Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
October 23, 2025 at 1:51 PM
Deforming vase, water and branch. Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation#sidefxhoudini #procedural #cg
October 22, 2025 at 1:47 PM
(Wireframe) Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum.Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 21, 2025 at 1:06 PM
Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum. Used some subsurface scattering for the curtain material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 20, 2025 at 10:16 AM
Curtains wireframe. Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 18, 2025 at 10:51 AM
Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 18, 2025 at 1:05 AM
Vase generator in Houdini (wireframe). Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 17, 2025 at 10:56 AM
Made a Vase HDA in Houdini. Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural #cg
October 17, 2025 at 1:13 AM
The controls so far for the Sofa HDA. Next step will be to keep those controls while allowing 2 or 3 more styles. Also, no UVs yet. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma/Solaris.
#3D #animation #sidefxhoudini #procedural
October 16, 2025 at 10:04 AM
Standing up animation test (wireframe). The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
October 16, 2025 at 1:08 AM
Standing up animation test. The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma.
#3D #animation #sidefxhoudini
October 15, 2025 at 10:06 AM