its a difficult distinction to describe but its really obvious looking at the results.
its a difficult distinction to describe but its really obvious looking at the results.
gamma rendering gave specular highlights a color cast, a semi-metal look. u can mostly cancel it out by hue shifting the spec map.
these days linear fixes it, but when doing old school style work its great to know these little tricks
gamma rendering gave specular highlights a color cast, a semi-metal look. u can mostly cancel it out by hue shifting the spec map.
these days linear fixes it, but when doing old school style work its great to know these little tricks