mel-danes.bsky.social
@mel-danes.bsky.social
What's your skin recipe? Is it a red base? Color blind painter here.
July 28, 2025 at 6:45 AM
A neutral palette, anything but straight up gray. I recently had great success with a two tone process, fading red into a blue grey color. It looks quite nice.
July 16, 2025 at 2:33 AM
So you modeled in the text. Would have thought to just use a height stamp to create the normal effect. Since it's in a deep well you won't see the silo of it. In the end it looks great.
July 5, 2025 at 12:26 AM
July 4, 2025 at 8:53 AM
I've used thickness maps in Substance Painter for this kind of work, but never for real time. Just wondered if you'd had reason to do so in your projects.
Keep knocking that little electric motor around. Thanks for sharing.
June 30, 2025 at 3:43 AM
What's the performance hit when using an SSS shader in game?
I don't see it that often, so I assume it's hefty.
June 30, 2025 at 2:27 AM
Is it covered in murder or speakers?
You decide.
June 26, 2025 at 5:05 AM
This is how I do it.
Block out to mid poly, then that turns into the high and the low.
June 16, 2025 at 6:46 AM
June 16, 2025 at 5:30 AM
I was trying to check the voice actor, but no good. Are we sure, or is this theory?
May 28, 2025 at 12:09 AM
May 17, 2025 at 11:26 PM
Seeing Mason attached, it's instructions. STL incoming!
May 17, 2025 at 11:19 PM
It feels like forever ago because it was. My first computer used a tape deck for storage.
April 25, 2025 at 9:52 PM
Manga accurate major is pretty badass.
I quite liked the look of Appleseed XIII for this reason. The Orc armor looked right, the characters looked like Shirows earlier characters.
April 12, 2025 at 4:06 AM
Physical media is king!
April 10, 2025 at 5:11 PM
Shaun go for it!
I'm all in.
April 5, 2025 at 2:41 AM