🇪🇺🇬🇧Meka
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meka1066.bsky.social
🇪🇺🇬🇧Meka
@meka1066.bsky.social
18+ Only!

Fat fur 3D artist

In love with @davisdog.bsky.social

Masto: https://wobbl.xyz/@Meka
Tumblr: https://tumblr.com/blog/lionmeka
FA: https://www.furaffinity.net/user/meka1066
Ah sure, I'm not open right now but here's my form! Hopefully I'll be opening soon forms.gle/UHapDEkYp2v4...
Meka VRChat Avatar Commissions
forms.gle
November 18, 2025 at 1:20 PM
Feel free to reach out on Discord if you want help! I'm more than happy to share what I know.
November 8, 2025 at 4:29 PM
I recommend posing the armature by selecting it and pressing CTRL+tab and going into pose mode; put it in a really weird pose and you should be able to see how the armature is weighted to each part of the model. When you're satisfied, you can just press CTRL A and clear user transforms.
November 8, 2025 at 4:29 PM
Otherwise, you'll have to do weight painting which isn't as scary as it sounds. CTRL+tab and pick weight paint, I strongly recommend turning on auto-normalize since that prevents bones from being weighted to multiple things. Then you just select the bones and paint!
November 8, 2025 at 4:29 PM
You create the rig, I recommend getting the rigify plugin, for the presets. Then you select the mesh you wanna rig and the armature you want to rig it to and press CTRL+P. Then you wanna select with automatic weights. If it's in separate meshes, you can then just delete any bones you don't want
November 8, 2025 at 4:29 PM
You make a skeletal rig and you'd rig each part of the mesh to the bones you want them to be affected by. Lemme take some screenshots real quick...
November 8, 2025 at 4:23 PM
You can be the world's best programmer, artist, designer, but if your project isn't organized and you aren't keeping track of what needs doing, you'll very easily get lost and burned out.
November 4, 2025 at 2:16 PM
Game projects are very big and it's very easy to get very lost on what to work on next. Proper organization can really help give clarity on what you need to do, and looking at the end of the month at how many things you've moved to the "done" pile gives a real sense of progress!
November 4, 2025 at 2:16 PM
This is why I was given free will.
November 4, 2025 at 1:18 PM
For me any good game project starts with good thorough planning; lay out all of the features you want in a design document, and then lay out on a Trello board what features you need for the game to be its bare minimum version. Then just work one thing at a time like so.
November 4, 2025 at 1:18 PM
Mhmmm~ Ideal bunny bod proportions 😉
October 30, 2025 at 9:56 PM
Gotta be as wide as you are tall~
October 30, 2025 at 7:01 PM
"Dragon Age Inquistion Skyhold Throne Room" (skfb.ly/6yKFL) by Johanna Bühnemann
October 17, 2025 at 6:20 PM
"Dragon Age Inquistion Skyhold Throne Room" (skfb.ly/6yKFL) by Johanna Bühnemann
October 16, 2025 at 6:06 PM