Mek
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mek461.bsky.social
Mek
@mek461.bsky.social
Drawing is great!
Mess with the mouse, you get the...... claws? 🤷‍♂️
August 6, 2025 at 11:11 PM
Combo system practice. Gonna try to flesh it out a bit more down the line too.
July 27, 2025 at 8:36 PM
Programmed the enemy to attack when in range. Her ahh is not impressed 💀
July 8, 2025 at 12:30 AM
Putting my mouse and tiger models to good use 🫡
June 21, 2025 at 8:14 PM
The things that I do in my free time 🐁🐯
April 16, 2025 at 11:59 PM
Expressions 🐭
April 8, 2025 at 10:06 PM
Today I offer this smol mouse. 🤲 🐁
April 6, 2025 at 10:24 PM
👿👿🙂
February 9, 2025 at 9:50 PM
Camera person holding a camera with a Blender camera placed inside of the 3D modeled camera...

Not enough cameras.
January 9, 2025 at 2:37 AM
Reposted by Mek
My first drawing of #Shantae

She and I share the same birthday!

#myart #fanart
November 18, 2024 at 10:05 PM
gif
November 18, 2024 at 8:22 PM
One of my favorite pixel animations that I've done.
November 18, 2024 at 8:14 PM
🔆
November 8, 2024 at 5:53 PM
Them but in 3D 😤
November 7, 2024 at 11:33 PM
Testing some higher poly 3D stuff... 🤔
November 4, 2024 at 5:54 PM
Reposted by Mek
2nd fanart of Plink from #Shantae✨
A c0mmissi0n for Mek @mek461.bsky.social
.
.
#ShantaeFanArt #SevenSirens
November 2, 2024 at 11:46 AM
Reposted by Mek
Jiangshi Rottytops! 🧟‍♀️

#Shantae #Halloween
October 25, 2024 at 6:05 PM
Dialogue test! 🗣️
October 25, 2024 at 3:22 PM
Spooky month Evin! 🧙‍♀️
October 24, 2024 at 2:31 PM
hehe...
October 23, 2024 at 7:55 PM
Testing enemy behavior. They'll roam the field for the most part and chase the player if they get close enough. 🏃🏃
October 21, 2024 at 8:37 PM
Reposted by Mek
And here’s a bunch of Shantae.
#shantae #shantaefanart #WayForward #art #fanart
October 20, 2024 at 8:37 PM
Trying out an attacking animation with a slash particle effect. Also added a new idle and walking animation intended to be used for unequipped movement.

Likely gonna need to spend more time dealing with a few collision issues.
October 5, 2024 at 12:18 AM
Added materials and textures to the model. Also created and added a new support character. I enjoy the pathfinding system!
September 24, 2024 at 9:03 PM
Re-meshed the model to add hair, belts, and bladed-knuckle weapons. Also added new walking and backflip dodge animations.
September 22, 2024 at 5:02 PM