Andrew Meggs
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meggsomatic.tv
Andrew Meggs
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
A very retro font renderer was absolutely the most useful thing I could write this afternoon.
March 8, 2025 at 10:40 PM
@phobon.io Here you go. Fewer pixels. Party like it's 1979. #Apple2 #CRT
January 21, 2025 at 3:50 AM
Sniped by my own physics, I added rotational energy transfer. What's the point of Pong if you can't "Put English" on the balls and have them bounce accordingly?

I did a WASM build of this checkpoint. Run it in your browser: meggsomatic.tv/balls_with_r...
January 20, 2025 at 11:18 PM
Now I've got an Apple II analog CRT simulator and a modern physics engine. (Ho ho ho?)
January 20, 2025 at 5:56 AM
Got my analog CRT simulator built into something I can install on my Steam Deck with controller support. The change in form factor sparks joy — it just feels good in a visceral way.

So about doing something more than color bars...
January 16, 2025 at 3:42 AM
Got textures and uniforms into my Rust/Slang/WASM/WGPU project, with a bonus appearance from @shannonin3d.bsky.social on guitar. See meggsomatic.tv/first_textur... (may not play nice with Safari). Problems so far: 🧵
December 26, 2024 at 12:41 AM