Lucas
megalukes.bsky.social
Lucas
@megalukes.bsky.social
Game Developer and Translator.
EN/PTBR
What happens at terminal velocity

#godot #godotengine #gamedev #indiedev #retro
October 27, 2025 at 1:44 AM
Introducing a few new mechanics today.

#godot #gamedev
October 22, 2025 at 4:16 AM
I have finally implemented all the data persistence I needed for this. Now it's time to implement new stuff.

#godot #gamedev
October 13, 2025 at 4:46 AM
"It's okay, warrior. It's time to rest."

Working on expanding my LD entry into something else (not sure what yet) #GodotEngine #godot
October 12, 2025 at 6:26 AM
Finished my #LudumDare58 entry a bit earlier this time. Made with #GodotEngine 4.5

Play and rate at ldjam.com/events/ludum...

Fullscreen mode at megalukes.itch.io/the-key-keeper

#gamedev #indiedev #godot
October 6, 2025 at 2:20 PM
Another visual shader test in #GodotEngine. Trying to create a cell-shaded style for particles and VFX. Step and Smooth Step are your friends.

#gamedev #godot
September 30, 2025 at 11:33 AM
Last one.
September 28, 2025 at 8:38 PM
I have to say this is very «addictive».
September 28, 2025 at 8:37 PM
Learning visual shaders in #GodotEngine, and it's easier than I was thinking.

#gamedev #indiedev
September 28, 2025 at 5:30 PM
Another week has just started

#GodotEngine
September 22, 2025 at 2:56 PM
Cute invader
September 7, 2025 at 4:46 PM
How I envision my future
September 3, 2025 at 1:59 AM
This week my friends and I redesigned a few of our old characters and some of them ended up looking very Mega Man Legends-like, which everyone loved.

#gamedev #gameart
August 24, 2025 at 2:29 PM
Adding music, screen shake noise and camera changes for my battle system prototype.

No UI and using placeholders at the moment.

#GodotEngine #indiedev #gamedev #godot
August 7, 2025 at 3:43 AM
O carioca da cimitarra
August 2, 2025 at 1:52 PM
Been busy finally playing Elden Ring.
July 28, 2025 at 7:37 PM
Working on a battle system prototype. I'm using these amazing models created by @kaylousberg.bsky.social as placeholders for now

#GodotEngine #Godot #gamedev #indiedev
July 11, 2025 at 9:54 PM
Prototyping a battle system with multiple phantom camera nodes is so fun #gamedev #indiedev #GodotEngine
June 28, 2025 at 10:11 PM
Sometimes JavaScript is strong in me #GodotEngine #gamedev
June 17, 2025 at 11:37 PM
After a few days off, I’m now trying to finish my dialogue/cutscene manager before going back to field systems and data management #GodotEngine #gamedev #indiedev
June 17, 2025 at 11:01 PM
Getting the cutscene manager and other stuff sorted out. #GodotEngine #gamedev #indiedev
June 13, 2025 at 12:25 AM
Trying to figure out this occluder thing/portal in shader language and almost getting there. Thanks a lot to @heytibo.bsky.social who explained how he did this in his game #GodotEngine #gamedev #indiedev
June 9, 2025 at 2:33 PM
Music, transitions, dialogues, and more. Adding a lot of new features this weekend #GodotEngine #gamedev #indiedev
June 8, 2025 at 10:18 PM
We're using the sprites from our 2D version for the loading screen
June 6, 2025 at 1:09 PM
We now have chests and loading screens! (and for that matter data persistence) #GodotEngine #gamedev #godot
June 6, 2025 at 1:06 PM