Steve
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megadwarf.ca
Steve
@megadwarf.ca
Solo Dev making a game about creatures & cards.

Check out my last game, Jurassic Gym:
https://store.steampowered.com/app/3695640
https://megadwarf.ca - Webite
https://megadwarf.ca/steve - Portfolio
Animated creature portraits! This one took a while but static images felt so lame in comparison.

[Temp UI, as per usual]

#IndieDev #GameDev #SoloDev #Pokemon
October 25, 2025 at 3:08 PM
Blackjack in an underground parlor!

I got carried away after the whole Slot Machine thing. It's basic (no splitting and whatnot) but cute!

#IndieDev #GameDev #SoloDev
October 20, 2025 at 7:51 PM
Slots!
(Simply ignore I that I am testing them in a toxic dump environment)

The first area is a resort town so I thought I should add some classic resort activities like losing all of your money.

#IndieDev #GameDev #SoloDev
October 19, 2025 at 8:36 PM
Since I started adding Traits, I've wanted one that spawns a temporary ghost with its own cards when a creature is defeated. Dispels after a set # of turns/on revive!

Tons of work for a single trait - oh well, still cool!

[Generated card art is temp for prototyping]
#IndieDev #GameDev #SoloDev
October 15, 2025 at 4:25 PM
I can now trigger different swim animations per body of water! You don't have to let your legs drag through sewer water anymore!

#GameDev #IndieDev #Pokemon
October 14, 2025 at 4:25 PM
Conditional Dialogue and Animations! Also my first time blabbing over a video, so enjoy my dulcet tones.

[Generated card art is temporary for prototyping]
#IndieDev #GameDev #SoloDev
October 12, 2025 at 6:30 PM
Got distracted blocking out the sewer area and decided I needed interactive garbage...

#IndieDev #GameDev #SoloDev
October 8, 2025 at 3:35 PM
Simple Wait for Time of Day mechanic. NPCs don't have schedules (yet?), but creatures have multipliers on their spawn chances based on the time of day.

#IndieDev #GameDev #SoloDev #Pokemon
October 6, 2025 at 4:56 PM
I said Character Creation was a later thing... But what if instead...?

Was a doozy to get working with the save and load system, but it's all done and moderately polished.

#IndieDev #GameDev #SoloDev #Pokemon
October 5, 2025 at 3:13 PM
Catching isn't always a success, of course.
September 30, 2025 at 3:56 PM
The catch mechanic now has visuals! Needs some more 𝘰𝘰𝘮𝘱𝘩 still, but it'll get there. Anything obvious immediately stand out as missing to you?

This took me forever as is... so let's call it good enough for now 👍

[Generated card art is temporary for prototyping]
#IndieDev #GameDev #Pokemon
September 30, 2025 at 3:55 PM
You can now attempt to flee battles (only as your first action per turn)!
Animation needs some love, but I'm happy with it 🏃

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev #Pokemon
September 23, 2025 at 4:25 PM
Scribbles are my ✨ aesthetic ✨

Back to the UI grind... This time, first pass at a pause menu (and refactoring how saving/loading works). Lots left to do, but enough for now!

Feel free to ignore the save timestamps that say how late I stayed up to finish this.

#GameDev #IndieDev #Unity #Pokemon
September 21, 2025 at 3:13 PM
Combo cards! You can enhance effects of cards if the last card played did a certain damage type or applied a certain status. Along with a visual indicator that the combo is ready.

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev
September 19, 2025 at 3:07 PM
Phew, got multi-targeting abilities working.

Needs some feedback and polish love, but the core is there and I can take a long break from it now!

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev
September 18, 2025 at 3:32 PM
Finally got around to (very painfully) adding UI animations for 'On Draw' card effects for both teams.

You can actually kind of tell what is going on now! Before, every card just popped its effect instantly and all at once.😬

[Generated card art is temporary for prototyping]
#GameDev #IndieDev
September 17, 2025 at 8:37 PM
Can you pet the dog?

You can, in fact, pet 𝐄𝐕𝐄𝐑𝐘𝐓𝐇𝐈𝐍𝐆. First pass of the Dynamic Petting System! You even crouch to pet the small ones!

@canyoupetthedog.com
#IndieDev #GameDev #SoloDev #Pokemon
September 13, 2025 at 6:40 PM
Silly intro sequence and the first iteration of equippable clothing (at some point there will be full character customization but I got bigger fish to fry).

#GameDev #IndieDev #SoloDev
September 11, 2025 at 5:24 PM
It wouldn't be a game made by me if there wasn't some kind of dress up mechanic...

#IndieDev #GameDev #IndieGame
July 15, 2025 at 2:55 PM
Added coloured rarity backgrounds to the overview. Now to think of more stats that I should track.

store.steampowered.com/app/3782040/...

#GameDev #IndieDev #SteamNextFest #NextFest
June 15, 2025 at 2:03 AM
Phew. The weekend is here to save the day from daily wishlist decay.

Try out my demo!
store.steampowered.com/app/3782040/...

#GameDev #IndieGame #SteamNextFest #NextFest
June 14, 2025 at 4:02 PM
Added a much needed overview screen (now live in the Demo on Steam!). You can now access a list of all your equipment and dinosaurs so you don't have to look around your gym. AND everything updates in real-time.

#GameDev #IndieGame #SteamNextFest #NextFest
June 13, 2025 at 8:00 PM
store.steampowered.com/app/3782040/...

Jurassic Gym Demo is live for Steam Next Fest (a wee bit early, because why not). Give it a try!

#GameDev #IndieGame #NextFest #SteamNextFest
June 8, 2025 at 8:31 PM
store.steampowered.com/app/3782040/...

The demo for my silly little desktop game where you run a modern day gym for dinosaurs will be part of Steam Next Fest.

Try it, wishlist it, review it!

#GameDev #IndieGame #NextFest
June 5, 2025 at 6:28 PM
New little trailer for Jurassic Gym!
(Making trailers is hard, man.)

store.steampowered.com/app/3695640/...

#GameDev #IndieGame #IndieDev
May 31, 2025 at 3:27 PM