Meetem
meetem.bsky.social
Meetem
@meetem.bsky.social
Rendering Engineer | C# lover and Unity Performance Maniac. | 🇺🇦 переможе
https://meetemq.com/
DX12 Bindless Plugin for Unity3D is now open source, and you can use it in your projects! Can be useful for writing a custom GPU Driven Renderer. (github below)
October 11, 2025 at 2:53 PM
This is the "native engine API" I made for @guycalledfrank.bsky.social
's game. It allows to replace native tex. pointer of existing Texture2D/3D for custom streaming.
And forceRenderingOff may now be set from non-main thread w/o engine overhead
Not under NDA, nor owned. So DMs are open :)
November 6, 2024 at 8:51 AM
Bindless for Unity on DX12!
Prepare your GPU Driven Pipelines :)

By default Unity doesn’t provide API for bindless, nor any way to implement it, yet it is possible. Crucial for faster raytracing / GPU Driven Pipeline.
October 23, 2024 at 4:45 AM
August 21, 2023 at 4:35 AM
Daaamn, dis goot
August 4, 2023 at 2:18 PM