Mediocre Metastasis
mediocre-meta.bsky.social
Mediocre Metastasis
@mediocre-meta.bsky.social
Yo. I’m a game developer currently making a 3d platformer satire based on the edgy/emo 2000s aesthetic. #gamedev #indiegamedev #indiedev

https://linktr.ee/MediocreMetastasis
I’m still using 4.3…
September 11, 2025 at 1:23 AM
The feed has A LOT of spambots that misuse tags. So much so it’s not fun to look through. You might have to block certain tags they use that has nothing to do with gamedev.
August 29, 2025 at 8:43 AM
Ignorance is bliss
August 29, 2025 at 8:20 AM
I know I’m like a month late but is there still room in the starter packs?
August 29, 2025 at 8:16 AM
I’m actually flabbergasted you got this to worked. Does Bryce export depth passes?
Also how do you even determine if a pixel of a render is in front or behind game objects. Is it based on a 3D mesh’s overall position or the position of part of the mesh at that pixel?
August 24, 2025 at 5:18 AM
Buckshot roulette has high contrast and posterise the image.
You can add a world environment node and fiddle with the adjustment properties.
In adjustment color correction if you add a gradient and increase the color value at the start it’ll brighten the shadow but not other parts
August 23, 2025 at 5:03 AM
Learnt how to do the #metalheart #aesthetic also
July 12, 2025 at 4:20 PM
July 12, 2025 at 4:16 PM
ilooklikebarackobama.com
The resemblance is uncanny
That's all
ilooklikebarackobama.com
July 12, 2025 at 4:08 PM
I have a mini heart attack whenever a popular YouTuber see’s my project.
I made a relatively popular character mod for mario64 coop DX and they keep popping up in videos of YouTubers I watch.
June 19, 2025 at 12:07 PM
Thank God. If I have a material that uses a noise texture. There’s like 4 things I have to make unique if I copy it.
June 19, 2025 at 9:29 AM
Sheep be like
June 19, 2025 at 9:04 AM
I hope paste as unique has an include descendants option also.
June 19, 2025 at 9:00 AM