Mechanical Paladin
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mechpala.bsky.social
Mechanical Paladin
@mechpala.bsky.social
Jack of all trades, master of none.
Developing Jade Cottontail for the Game Boy.
https://linktr.ee/mechanicalpaladin
https://www.ancientmachines.com/
Began working on the second zone's graphics. Started with water 🌊
#JadeCottontail #GBStudio #GameBoy #devlog
November 13, 2025 at 7:21 PM
I ported the Muriel minigame from "Garden Variety Body Horror - Rare Import" by @jlhgames.bsky.social to #GameBoy!
Experience what happened before the events of "Prototype Mansion - Used No Cover" from Muriel's perspective!

Link to the game:
mechanicalpaladin.itch.io/muriel-ghost...
November 7, 2025 at 8:59 PM
Experimented if I could fake shaking text in #GBStudio by swapping fonts rapidly.
Got it working but it's prone to glitching, so I ended up ditching it.
Was worth a shot!
#GameBoy #devlog
October 30, 2025 at 5:53 PM
DMG, Super Game Boy and Game Boy Color 🤩
October 17, 2025 at 6:28 PM
End result:
October 8, 2025 at 5:38 PM
Adding #SuperGameBoy enhanced colors to #JadeCottontail is really slow and tedious, since you have to type in the colors by hand 📝💻.
Currently I can manage to do one a day, then I'm too tired to continue 😵
End result is worth it though!
#gbstudio #devlog
October 8, 2025 at 5:31 PM
Got colors working on the #SuperGameBoy 🎉 Very strict limitations compared to #GBC.
Applying the colors when the scene loads is really show.
Never crossed my mind that I'd have to create a loading icon for a #GameBoy game 🤐
October 1, 2025 at 8:23 PM
First level of #JadeCottontail colored!!
Didn't expect the process to be this tedious.
Also ran into a bug in #GBStudio regarding it, but it's now been reported 😊
Next I need to figure out how to color a scenes for #SuperGameBoy 🎨
#devlog
September 30, 2025 at 7:02 PM
The #SuperGameBoy border is now working properly!
Had to keep the unique tiles under 256 and limit the color palette to 16 colors 🎨
Thanks again for the folks at #GBStudio discord for helping me to troubleshoot this issue!
September 29, 2025 at 7:39 AM
Learned the hard way, that #SuperGameBoy borders also have a tile limit (which is 256 unique 8*8px tiles) 🥴
Back to the drawing board!
#JadeCottontail #GBStudio #GameBoy #devlog
September 28, 2025 at 5:46 PM
I'm looking for a Portuguese 🇵🇹 translator for Jade Cottontail 🐰
There's not much to translate, only the text in main menu, options menu and credits categories ✍️🛠️
If you're interested, or know someone who might be, send me a message!
#GBStudio #GameBoy #translator #portugal
September 27, 2025 at 7:57 AM
Title theme of #JadeCottontail is done🐰
I'm quite happy how it turned out. What do you think?
I've also composed the credits theme, but it's not in #GameBoy format just yet 🎼
I won't spoil it here; you'll have to finish the demo to hear it 😎
#gbstudio
September 22, 2025 at 5:53 PM
The result counter is now fixed 🎉
[SOUND ON 🔊]
#GBStudio #GameBoy #devlog #sfx #JadeCottontail
September 14, 2025 at 7:29 PM
Made a little oopsie when creating the results screen of #JadeCottontail 🙈
I forgot about the limitations of drawn text. You can draw 3 lines of text on the screen before it gets corrupted 🤖
Luckily I can get around that by tile swapping 🤓
#GBStudio #GameBoy #devlog
September 13, 2025 at 9:22 AM
Been enjoying the game on my 32:9 monitor. Thanks!
September 7, 2025 at 6:13 PM
Created a short and quirky music track for the options menu of #JadeCottontail 🎹
Still missing the main menu- and credits tracks 🎼
#GBStudio #GameBoy #solodev #devlog
August 31, 2025 at 2:49 PM
I think this Bat turned out cute 🦇
What do you think?
#JadeCottontail #GBStudio #GameBoy #solodev #indiedev #devlog
August 28, 2025 at 6:26 PM
Traditional credits rolls are boring 😴
Credits in #JadeCottontail however are interactive! Let's have some fun!! 🐰
..still need to make it pretty ✨
#GBStudio #GameBoy #solodev #devlog
August 24, 2025 at 7:08 PM
Intro of #JadeCottontail done! [SOUND ON!] It was really fun to create the music and sound effects for this 🎹.
Also remade the portal graphics 🎨
#GBStudio #GameBoy #DMG #devlog #hUGETracker #FurnaceTracker
August 3, 2025 at 4:56 PM
Graphics for intro cutscene of #JadeCottontail done*! Not happy how the portal turned out, so I need to redraw that at some point.
Now I'll get to work on music and sfx!
#GBStudio #GameBoy #DMG #devlog #indiedev
July 26, 2025 at 3:43 PM
Somehow I've managed to keep these under 192 (8x8px) tiles so far!
Limitations truly breed creativity!
#JadeCottontail #PixelArt #GBStudio #GameBoy #devlog
July 20, 2025 at 7:34 PM
Intro cutscene's storyboard of #JadeCottontail drafted! Getting this to work nicely with the #gameboy is going to be a challenge 😬
#gbstudio #solodev
July 19, 2025 at 7:53 PM
Finally created new sprites for the placeholder patrolling- and flying foes!
The demo release of #JadeCottontail is getting closer!
#gbstudio #gameboy #indiedev #pixelart
July 18, 2025 at 7:13 PM
Groundwork for multi-language support to #JadeCottontail done!
Considered a spinning globe as the menu icon, but went with talking Jade instead 🐰
#gbstudio #gameboy #solodev #localization
July 17, 2025 at 2:55 PM
Background art of #JadeCottontail demo's boss level finished! Still have some things to do before the release 🐰
#gameboy #gbstudio #solodev #indiedev #pixelart
July 16, 2025 at 2:44 PM