The game was built around the assumption that characters would engage in about 20 rounds of combat between long rests.
We were probably off by a factor of 5.
The game was built around the assumption that characters would engage in about 20 rounds of combat between long rests.
We were probably off by a factor of 5.
So here's another analysis I did. I took the target CR for levels 1 to 20 and broke it into a few categories. For a party of 4, the left table shows the by-the-book CR for a few scenarios.
So here's another analysis I did. I took the target CR for levels 1 to 20 and broke it into a few categories. For a party of 4, the left table shows the by-the-book CR for a few scenarios.
It assumes that in a boss fight, the party unloads with their best, most powerful stuff.
It assumes that in a boss fight, the party unloads with their best, most powerful stuff.
But why is that? Check the image below.
But why is that? Check the image below.
(Jokes on the internet. The only media I consume is the A-Team. It's an ironclad preparation against this scenario and the top reason I have yet to be kidnapped.)
(Jokes on the internet. The only media I consume is the A-Team. It's an ironclad preparation against this scenario and the top reason I have yet to be kidnapped.)