Me0wsme0w
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me0wsme0w.bsky.social
Me0wsme0w
@me0wsme0w.bsky.social
Might update this someday when I stop procrastinating.
So what you're saying is I got that dog in me
January 11, 2025 at 9:34 PM
What does it say that the "alpha" Gen loves skibidi toilet?
January 4, 2025 at 6:14 PM
Did you try turning it off and back on
December 31, 2024 at 8:54 AM
Curses autocorrect for Bonnie
December 23, 2024 at 8:22 PM
Definitely a symptom of winter months. 4pm hits, and it feels late
December 9, 2024 at 7:48 PM
That's everything. I'm sure I'll find more as I keep playing. I am enjoying the experience overall, but I want to see the game succeed.

Does anyone else have anything they've noticed?
December 8, 2024 at 5:15 PM
- Swapping skills early is way harder than swapping skill tree nodes. I'd you pick the wrong aura early on you might need to reset. A shop option for skill gems would do wonders.

- Mobs respawning on death just reinforces the feeling of tedium while clearing maps since you lost all your work.
December 8, 2024 at 5:11 PM
- Loot does not feel rewarding. I know they wanted less but better loot, but all I'm seeing is less loot. Bosses often drop nothing of value after a 10 to 15 minute boss fight.

- Mob swarming feels clunky. You often get surrounded by several mobs during a fight and can not escape
December 8, 2024 at 5:08 PM
- Common Mobs are way too difficult to kill. Early on, you spend most of the time kiting one pack at a time as you go through a map just to have to do it again. It's fine to make it difficult, but it feels very tedious to do that for 30 minutes straight on a single map to reach the boss
December 8, 2024 at 5:05 PM
Firstly, remember this is an early access, and feedback should be supported, but don't attack the devs or people giving feedback.

The issues I've had so far are mainly:

- Clearing feels extremely slow, mostly due to lack of movement which are fine but I feel these maps are twice as big
December 8, 2024 at 5:02 PM