Maya
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may.as
Maya
@may.as
goddess of rot
https://may.as/
playing on my RG35xxSP
November 14, 2025 at 6:38 AM
yeah! I love my local jazz station, it's so much better than algorithmic playlists :)
November 13, 2025 at 10:32 PM
there's now a live version at aquarium3d.may.as ! the aquarium layout is saved in the URL, so you can save/share your aquarium! if you add "&view=true" to the url you can create a view-only link. (auto embed code generation is coming v soon)
Maya's Aquarium 3D
aquarium3d.may.as
October 3, 2025 at 7:23 PM
incredible, i need to add some different tank options so it can fit to widescreen!
October 1, 2025 at 7:09 PM
I'm using react three fiber, which is a library on top of three.js. so all of this runs in the browser
September 30, 2025 at 10:11 PM
It's looking much better with shadow intensity adjusted and shadow radius enabled! thanks for the suggestions @tess.bsky.social !
September 30, 2025 at 9:12 AM
my partner had the very clever idea to make the ambient light (the light level in the shadows) brighter, and then crank the directional light up so that the areas which aren't in shadow appear as highlights. Then I inverted the vornoi noise texture, and I think the result looks much prettier!
September 30, 2025 at 7:42 AM
both of those sound way out of my depth as far as shaders go haha, I was thinking maybe I could add a material to everything that receives the ripple highlights which superimposes the ripple pattern synced to the same time and world coordinates?
September 30, 2025 at 6:13 AM
I have a directional light pointed down so I wonder if I just put a texture at the top of the water with the ripple effect and then enabled it to cast shadows with an alpha test? It might not look any good though with 1d shadows, it needs both light and dark
September 29, 2025 at 11:45 PM
I think you're right! I'm also messing around w shadows now, what I'd really love to do is to project a moving underwater texture onto all the shadow receivers (and match it to a ripple effect at the water's surface) but I'm figuring out how to do that
September 29, 2025 at 11:40 PM
what's your texturing workflow with blender?
September 29, 2025 at 11:22 AM