All posts my own work
maxvanleeuwen.com
Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments!
nextrealityfestival.com/en/our-speak...
@nextrealityhamburg.bsky.social #augmentedreality #AR
Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments!
nextrealityfestival.com/en/our-speak...
@nextrealityhamburg.bsky.social #augmentedreality #AR
using the sun's real-time position + my self-shadowing renderer (LUX)
the dial is rotated based on latitude. then its shadow reads solar time!
sundial from muzea.malopolska.pl/en/objects-l...
#gamedev #AugmentedReality #shaders
using the sun's real-time position + my self-shadowing renderer (LUX)
the dial is rotated based on latitude. then its shadow reads solar time!
sundial from muzea.malopolska.pl/en/objects-l...
#gamedev #AugmentedReality #shaders
My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙
Asset Library & GitHub: github.com/max-van-leeu...
Lens: www.snapchat.com/lens/1b41e32...
#augmentedreality #gamedev
My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙
Asset Library & GitHub: github.com/max-van-leeu...
Lens: www.snapchat.com/lens/1b41e32...
#augmentedreality #gamedev
will update on Nukepedia soon, in the meantime find them at maxvanleeuwen.com/downloads and github :)
#nuke #vfx #compositing #foundry
will update on Nukepedia soon, in the meantime find them at maxvanleeuwen.com/downloads and github :)
#nuke #vfx #compositing #foundry
The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻
If you have Spectacles, go try and break my humble record of 20.77m / 68'2''!
#augmentedreality #snapAR #gamedev #lensstudio
The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻
If you have Spectacles, go try and break my humble record of 20.77m / 68'2''!
#augmentedreality #snapAR #gamedev #lensstudio
(I posted it to the Asset Library just now :)
crop a texture and automatically resize to fill. great for UI elements & sprite sheets
Texture credit: assetstore.unity.com/packages/2d/...
#AugmentedReality #gamedev #SnapAR #lensstudio
(I posted it to the Asset Library just now :)
crop a texture and automatically resize to fill. great for UI elements & sprite sheets
Texture credit: assetstore.unity.com/packages/2d/...
#AugmentedReality #gamedev #SnapAR #lensstudio
1. Cubic Bezier (CSS-style)
Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,...
Download: github.com/max-van-leeu...
#shaders #lensstudio #ar #gamedev
1. Cubic Bezier (CSS-style)
Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,...
Download: github.com/max-van-leeu...
#shaders #lensstudio #ar #gamedev
my proposal & more info: maxvanleeuwen.com/emoji
if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html
I'll hear back from them in November 🤞
my proposal & more info: maxvanleeuwen.com/emoji
if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html
I'll hear back from them in November 🤞
It's on discount this week @aescripts.com :)
Transparency now works in Visualizations, and I fixed a couple small issues.
Download: aescripts.com/pixel-repeat/
It's on discount this week @aescripts.com :)
Transparency now works in Visualizations, and I fixed a couple small issues.
Download: aescripts.com/pixel-repeat/
the water uses repeating sprite sheet animations for bump (normals) and highlights (emission) in a simple PBR setup
the waves are on separate planes w/ 2 static textures (cross-fading and animated stretch)
🌊 super simple, but effective 🌊
#gamedev #xr
> Experiment/Fan art (not affiliated)
I wanted to see what AoM & Age of Empires would look like in Augmented Reality :)
Captured in real-time on the Spectacles!
#xr #gamedev #augmentedreality #ageofmythology #ageofempires
> Experiment/Fan art (not affiliated)
I wanted to see what AoM & Age of Empires would look like in Augmented Reality :)
Captured in real-time on the Spectacles!
#xr #gamedev #augmentedreality #ageofmythology #ageofempires
Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions.
Go check it out! aescripts.com/pixel-repeat
#aftereffects #glitchart
Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions.
Go check it out! aescripts.com/pixel-repeat
#aftereffects #glitchart
#augmentedreality #immersivetech #gamedev
#augmentedreality #immersivetech #gamedev
easily create cylindrical meshes in real-time!
it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes
more info at maxvanleeuwen.com/wiretool
easily create cylindrical meshes in real-time!
it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes
more info at maxvanleeuwen.com/wiretool
(🧵 I built a 3D shape generator for Lens Studio)
(🧵 I built a 3D shape generator for Lens Studio)
it also uses inpainting to hide the person underneath!
project files: github.com/max-van-leeu...
it also uses inpainting to hide the person underneath!
project files: github.com/max-van-leeu...
this mat needs public transport 🚗🚙
this mat needs public transport 🚗🚙
Built with Snap Spectacles
🧵
Built with Snap Spectacles
🧵
(AR with Lens Studio, recorded on iPhone)
(AR with Lens Studio, recorded on iPhone)
made with Lens Studio, running on iphone 12
made with Lens Studio, running on iphone 12
it instantly shows the photo on an e-paper display, no matter where on earth it is 🖼️
more on this project: maxvanleeuwen.com/instant-framed-camera
source code and build instructions: github.com/max-van-leeu...
it instantly shows the photo on an e-paper display, no matter where on earth it is 🖼️
more on this project: maxvanleeuwen.com/instant-framed-camera
source code and build instructions: github.com/max-van-leeu...
they steal your fries 🍟
they steal your fries 🍟