Max Liani
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maxliani.bsky.social
Max Liani
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.

I mostly post stuff about light transport simulation, and my hobby project Workbench.
The Vulkan porting is complete 🎉 The last missing piece was the primordial raster renderer, which I am not sure why I keep around :)
All in all, it wasn't nearly as hard as I thought it would be.
May 25, 2025 at 7:29 AM
Components selection and editing work again.
May 18, 2025 at 8:09 AM
And boooom....
May 18, 2025 at 4:10 AM
Some progress: the grid, selection, wireframe, light gizmos, reverse Z-buffer, path-tracer/raster compositing and a few more bits. It's all coming back together.
May 17, 2025 at 2:55 AM
Small progress today: my GUI library system is partially working. Textures and picking are still missing though.
May 3, 2025 at 8:36 AM
Rainbow cubes are back!

It's likely most of you didn't know me when all my posts were rainbow cubes... As I am preparing to port Workbench to VK, I am back to basics.
April 21, 2025 at 6:03 AM
<250ms roundtrip in batch mode 🎉
April 12, 2025 at 6:51 AM
It's hard to find time and energy to work on my project lately. I haven't written a single line of code for it in months...
But today I have upgraded my workstation from an old Intel 10th gen i9 to a Ryzen 9950X and how boy!..

If you thought Workbench opened quickly, wait until you see this:
April 12, 2025 at 6:47 AM
I would never be able to make my mind for what the node graph should look like, and everyone has their rightful opinion of colors vs gradients. So, look controls FTW!! :D
February 1, 2025 at 6:12 AM