maxl0s.bsky.social
@maxl0s.bsky.social
I've already restarted it from scratch, been working on it for a week and almost back to where i was when I left off years ago
November 2, 2025 at 4:24 PM
Well well well... Looks like theres time
Mannn I really wanna finish this old fan game I was trying to make a long time ago when I got more free time
November 2, 2025 at 4:01 PM
Reposted
📢Development Update!📢

Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.
September 21, 2025 at 5:38 PM
Reposted
We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme! There's also one if you're the one that gets hit, but we'll let you discover that one yourself in the game.
August 30, 2025 at 11:04 PM
Random-ish enemy formations!
August 25, 2025 at 7:09 PM
Reposted
Tara's Jump counter has been re-implemented as well, but now with new animations! In the old beta, we just reused the regular jump sprites, but Paro wanted to go the extra mile, and we think it was worth it - stomping the enemies feels more satisfying than ever! #indiegame #marioandluigi #indiedev
June 21, 2025 at 3:09 PM
Reposted
Next on the list, the Goouls! Complete with new sprites and slightly better attack tells! (missing a few sfx for now) As well as a much nicer test background courtesy of @gardy102.bsky.social !
We keep getting closer to re-implementing everything the old demo had, but now looking SO much better!
June 14, 2025 at 6:48 PM
Reposted
June 12, 2025 at 5:07 PM
Melee fox bug
June 11, 2025 at 6:45 PM
Reposted
Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev
June 1, 2025 at 9:25 PM
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With a new art style and more skill on the team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A small diegetic touch to tie UI and the game world a little. #varminal #indiegames #indiedev
May 4, 2025 at 2:30 AM
Reposted
April 18, 2025 at 10:06 PM
Mannn I really wanna finish this old fan game I was trying to make a long time ago when I got more free time
April 16, 2025 at 9:07 PM
Reposted
With the base overworld mechanics close to being fully implemented, we're ready to finally start revamping the battle system as well! Here's a look at some new animations, new UI, and new.. well, everything!
(though the background is currently just a placeholder.)

[🔊Sound on!]
April 12, 2025 at 8:33 PM
Got the critical hits back in! Originally inspired by the flashiness of critical attacks in Fire Emblem and SMBZ
March 31, 2025 at 4:04 AM
Was scrolling though our old assets for the older battle demo and found the recording i made for an unfinished boss fight, sadd
March 29, 2025 at 5:33 PM
It aint much but it's honest work... Got the rolling numbers effect back in from the old version! Had to actually rewrite all the code for it because of the new UI and the numbers being slightly tilted, but it looks nice I think
#Gamemaker #Varminal #screenshotsaturday
March 23, 2025 at 12:55 AM
Just finished re-adding jump attacks for our new updated version of the game! Also added a semi in-depth explanation on how I did it for those who are interested! (and all those ML fan games still stuck on the overworld movement :^)
March 22, 2025 at 8:16 PM