Max ¯\_(ツ)_/¯
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maximumadhd.github.io
Max ¯\_(ツ)_/¯
@maximumadhd.github.io
Ramblings of an ADHD-fueled programmer. I write code to push limits & raise the bar! Currently working on the Roblox game MURDER LABS.
(❤️ @mochispirit.bsky.social)
nope
August 13, 2025 at 9:46 AM
Rojo
April 11, 2025 at 3:38 PM
I’m sorry to say it’s still in Source lol.
March 27, 2025 at 12:08 PM
Normally you’d have to manually do the weight painting and stuff yourself, I extracted the original data from Roblox’s mesh format.
March 19, 2025 at 5:11 PM
Had the bowtie turned off because I was working on getting the beard to move with the face better, it's here too lol.
March 19, 2025 at 8:36 AM
March 17, 2025 at 3:59 PM
Yeah you have to have access to the domain’s backend panel.
March 17, 2025 at 3:24 PM
Fortunately it hasn't been too difficult to refactor the C# code to work with this. It's just been... irritating. And I hope this is the last time I'll ever have to do this lol.
March 16, 2025 at 6:23 PM
In reality the top-level constant is Roblox's own internal reflection system (i.e. ClassDescriptor and PropertyDescriptor) which themselves are static and don't have any expectation of parent/child hierarchy to their properties. It's all defined at compile-time.
March 16, 2025 at 6:23 PM
Objects are just Instances without any hierarchy or name. But they still have properties, and now suddenly I have to re-route all of this serialization code I've written around the assumption that Instance was an eternal top level constant in the equation of properties.

That was never true.
March 16, 2025 at 6:23 PM