Max Archi
maxarch.bsky.social
Max Archi
@maxarch.bsky.social
Architect / VR / 3d / art
Is it possible in #UnrealEngine 5.5 to use instanced stereo AND raytraced translucency in deferred pcVR? Translucency must be set to raster (in ppv) or one eye wont have reflections but raytraced looks nicer. Using baked lighting and screenspace reflections. Maybe @ibrews.bsky.social any suggestion?
January 30, 2025 at 5:46 PM
Anyone else tested the new #UnrealEngine 5.5.0 with Lumen and VR (openXR) and has issues with artifacts in one eye (right)? Any suggestion whats causing that or is it just a bug? See here youtu.be/jCpBbUwsasw
UE550 LumenVR RightEyeGlitches
YouTube video by Max Brunner - architect
youtu.be
November 14, 2024 at 8:00 PM