Matt
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mavon.ie
Matt
@mavon.ie
Freelance fullstack developer - https://mavon.ie
First time playing around with menu music. 2 separate layers to give a nice transition when you enter the game by turning off the drum track and then slowly fading out the synths

#indiedev #indiegame #solodev #gamedev #indiegamedev
September 7, 2025 at 5:48 PM
Implemented @threejs.org PositionalAudio last night and wow does it make a huge difference even with such a simple change.

strainzero.com/play

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
August 27, 2025 at 10:14 AM
PVP NOW WORKS!!!

strainzero.com/play

Next up will be taking damage instead of instant death. Most important part was the death mechanic itself and the respawn.

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
August 25, 2025 at 1:58 PM
Started working on a looting mechanic for cars last night. Started with hinge points / rotation constraints in blender and then brought it into threejs as animations.

Will make a #devlog to cover the setup of this too!

#threejs #threejsjourney #gamedev #indiegamedev
August 19, 2025 at 2:27 PM
Biggest update to date out now! Procedural terrain / vegetation generation across networked clients & shadow map updates correctly now with the player moving. Also fixed some movement bugs.

strainzero.com/play

#gamedev #indiegamedev #threejs #threejsjourney
August 3, 2025 at 10:43 AM
Managed to make progress last night on the first proof of concept of loot (items to pickup) along with the GUI indicators to go with it

strainzero.com/play

#threejs #gamedev #indiegamedev #threejsjourney
August 1, 2025 at 1:41 PM
First pass at vegetation (trees) spawner, starting to come together

strainzero.com/play

#gamedev #indiegamedev #threejs #threejsjourney
July 31, 2025 at 2:20 PM
Testing chunk generation on the server with massive draw distances.

#threejs #indiegamedev #gamedev
July 2, 2025 at 3:01 PM
Weekend progress: Server generates procedural chunks & sends out to all connected clients + physics mesh automatically matches the terrain! Need to fix the tiling now (im assuming its the shadowmap as the next chunk was missing when it was updated)

#threejs #indiegamedev #gamedev #threejsJourney
June 30, 2025 at 1:29 PM
Server side network synced chunk generation: check!

#threejs #indiegamedev #gamedev
June 25, 2025 at 2:54 PM
Got a working minimap finished last night! Rendering separate shapes to a different layer / separate canvas. So much to dig into.

#threejs #indiegamedev #indiedev
June 24, 2025 at 1:34 PM
At what point are you supposed to stop adding details? 😂@simondev.bsky.social Entities can now leave a trail in the grass & explosions cause a visible shockwave 🤯🤯

strainzero.com/play

#threejs #indiegamedev #indiedev
June 20, 2025 at 2:39 PM
Serverside zombies & state sync working!!

#gamedev #indiegamedev #threejs
June 13, 2025 at 3:21 PM
First pass at multiplayer state synchronisation. Opened a whole new can of worms...

#gamedev #IndieGameDev
June 9, 2025 at 12:51 PM
Cant believe this is running in a browser 🤯
Start on particle system and proof of concept for explosives

#threejs #gamedev #IndieGameDev #indiegame #threejsJourney
June 4, 2025 at 2:19 PM
Started building a very basic UI to get some communication between the UI and game state / entities / events.

#gamedev #threejs #indiegame
June 2, 2025 at 2:55 PM
The horde is growing fast! 😲

#threejs #gamedev #threejsJourney
May 22, 2025 at 2:21 PM