MausTheKat
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mausthekat.bsky.social
MausTheKat
@mausthekat.bsky.social
This is the most extreme crt shaded room in the game. It looks just as awful as I remember from the original back in '84. #JetSetWilly #Retro #Gamedev #Python
February 10, 2026 at 6:00 AM
I've got the headless server fully on par with the in-process host server. The plan is to replace the host server with the headless in-process, eliminating a bunch of duplicate code.

In other news, I took a break today and started on the animated title screen.

#JetSetWilly #Gamedev #Python #Retro
February 10, 2026 at 5:56 AM
A screenshot of the standalone server (optional) showing the flashy ASCII art logo.

#JetSetWilly #Gamedev #Python
February 9, 2026 at 2:51 AM
Testing headless sync via a transatlantic server. Multi-player part has two modes: "host" where a player hosts the server in-process and "headless" where a server runs separately. It's not as clean as I'd like, but can be tidied. #ScreenshotSaturday #JetSetWilly #GameDev #ZXSpectrum #Remake #Redux
February 7, 2026 at 5:25 PM
After finishing the color clash shader, I got the shader bug and implemented an approximation of an old school TV display.

#JetSetWilly #gamedev #python
February 4, 2026 at 11:33 PM
I added a ZX graphics mode with authentic(ish) colo(u)r clash shader. Only 2 colors permitted per 8x8 pixel block.

#JetSetWilly #gamedev #python
February 4, 2026 at 11:33 AM
More #JetSetWilly. This time with alternative graphics from a mobile conversion from about twenty years ago.
February 1, 2026 at 6:29 AM
Implementing a replay mode is a lot more complicated than you'd think when you want it to adjust the replay on the fly in what I've turned into a semi- nondeterministic environment... #JetSetWilly #GameDev #Python
January 25, 2026 at 2:47 AM
January 24, 2026 at 4:28 AM
Jet Set Willy
January 21, 2026 at 1:07 PM