Matt Hero
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Matt Hero
@matts-corner.com
he/him, sci-fi nerd, professional supportive husband

pfp by https://www.instagram.com/timdelros/
Reposted by Matt Hero
But do be optimistic about improvements to anti-cheat compatibility: thisweekinvideogames.com/news/valve-a...
Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support
Valve has spoken about potential anti-cheat issues on the Steam Machine which uses SteamOS and is not compatible with certain anti-cheats
thisweekinvideogames.com
November 21, 2025 at 11:06 PM
My role originally was mostly C# but I had some Rust experience in college so I was placed near a team that was driving Rust adoption at my company. Eventually we merged with that team which gave me a good excuse to rewrite some tooling or do greenfield development in Rust 😄
November 24, 2025 at 11:40 PM
model towards more arena-style allocations or tracking indices when doing concurrent stuff). So it might be hit or miss depending on your use case
November 23, 2025 at 4:57 PM
unrolling your own loops. However the borrow checker also restricts some design patterns that might feel more natural or efficient in other languages, most things get forced into a tree shape without cycles so that might turn into extra rigamarole to get efficient (or at least to shift your mental
November 23, 2025 at 4:57 PM
With Rust there's a few things that make more efficient code the "default" since the borrow checker makes some guarantees that saves on runtime cost. One example is Rust's iterators guaranteeing that collection accesses are in bounds, so bounds checks are elided, making them as fast or faster than
November 23, 2025 at 4:57 PM
bsky.app
November 20, 2025 at 7:59 AM
Seeing rust compilation logs on my feed in a non-programmer context was very shocking just now lmao
November 18, 2025 at 1:51 AM