Mattias Peresini
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mattrunks.com
Mattias Peresini
@mattrunks.com
Founder of 3D animation studio @pointflottant.com
Motion design tutorials on https://mattrunks.com

French 3D artist living now living in Kuala Lumpur.
#cinema4D #arnold #nuke #cloudinfra
On an old project, I had assets that shared very generic textures names like diffuse.png in different subfolders. The render farm plugin collected the scene, all the textures ended up in tex folder without conflict resolution, leading to random texture swapping. Nice to experience near a deadline 😅
November 19, 2024 at 6:19 PM
This should replace the old Ps Filter Gallery already! Would it be possible to port a similar workflow to After Effects, with animated properties? That would open a lot of post-processing possibilities
November 18, 2024 at 8:24 PM
The 2D to 3D possibilities of the latest Blender update seem wild 🤯
It's a tricky time for C4D, between Blender and Houdini. I wish they would implement better tools to compete with Grease Pencil or Solaris. The scene nodes seem promising, but it still feels like an alpha implementation.
November 18, 2024 at 12:13 PM
Yes, I loved the strokes overshoot too! But it was indeed slow... I remember waiting up to 10 minutes for the generating lines phase. Not sure how old it is, but it was already there in C4D R11, so I guess the code was never really updated to take advantage of modern multi-threaded hardware.
November 18, 2024 at 11:48 AM