Matt
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mattmoss.me
Matt
@mattmoss.me
🛖 professional hermit
🚀 product dude
🎮 beat godrick in elden ring once

Currently making:
🕹️ OWtracker.app (ai hackathon project)
🐷 Budglets.app (budget app for my kids)
Edit transactions starting to feel smooth. Syncing engine has been stable. And my first Smart Insight is almost ready. So close to opening up the beta group 😎 #BuildInPublic #iOS
November 7, 2025 at 3:33 AM
Still a work in progress but transaction syncing is starting to feel good 😎 #BuildInPublic #iOS
September 18, 2025 at 6:17 AM
Huge progress on Budglets this weekend! First iteration of the transaction sync engine. New color/design system. Played with layouts on the budglet envelopes. Feels like it’s starting to come together 😍
September 14, 2025 at 11:57 PM
Started vibe coding a fun little private social app to share movies, shows, books and eventually podcasts you’re into with friends. Amazed at how good Claude code is 🔥
July 11, 2025 at 4:00 AM
I've had Kinda Funny playing in the background on the TV for so long they've essentially raised my kids 😂. Congrats on 10 years, @gameovergreggy.bsky.social

Shoutout to that time you and the crew came to AZ and were spreading the smiles in full Greggy mode. Basically the perfect day.
January 3, 2025 at 12:54 AM
Finally, I'm prototyping UI like crazy in Claude before going into the IDE. For example, I fed Claude some wireframes and had it give me some higher fidelity options based on what I had mocked up. Once I land on something, I'll copy the react code over to the IDE as guidance for the AI to work from.
December 5, 2024 at 5:12 AM
Instead of just telling it what I want it to do, and hope for the best (especially for some more complex tasks), I'm having it replay back to me what it plans to do before it starts implementation. This saves a ton of back and forth, and helps us dial in requirements so I get the expected output
December 5, 2024 at 5:12 AM
Been playing a lot with front-end in windsurf - just using ai prompting to get the results I'm looking for. Figuring out how to work WITH the AI agent vs just telling it what to do makes such a difference. Few tips that I've picked up on recently... 🧵
December 5, 2024 at 5:12 AM
Some slight refinement to the hero tracking UI, allowing the player to now attribute a win to a single hero, while still displaying who else they played during that match.
November 28, 2024 at 7:19 AM
Got hero selection and stats working earlier tonight. Need to make a few tweaks after using it during my last game sesh.

Thinking I might need to attribute a win to a single hero to make the stats easier to understand. But now that I have hero data - the fun insights work can begin 🤓
November 28, 2024 at 5:03 AM
Hero selection is coming along nicely! Added a tabbed UI and broke out the tracking function from the session stats. Things were starting to get a little too crowded. #overwatch2
November 24, 2024 at 12:34 AM
One of my fav ways to speed up development and save tokens on @bolt.new -rapid UI prototyping with Claude Artifacts. Share some quick wireframes or describe the idea, and within minutes you've got different options to play with. Here's 2 iterations of the hero stats view I'm working on, from Claude
November 22, 2024 at 4:22 PM
🙏 If you're grinding ranked in #overwatch, give it a try and let me know what you think! Always looking to make it better.

owtracker.app

Few more screenshots attached for posterity 🙂

(5/5)
November 22, 2024 at 5:36 AM
Built a fun little mobile companion app for tracking your #Overwatch competitive grind!

Introducing owtracker.app (still in EARLY beta - be gentle 😅)

Two weeks of work with @bolt.new and I'm pretty stoked with how it turned out 🎮

Sharing the journey + tech details in the thread below ⬇️ (1/6)
November 22, 2024 at 5:25 AM
😂 I’m working on an Overwatch companion app with @bolt.new - and using ChatGPT to help prototype out wireframes.
November 19, 2024 at 3:24 AM
Absolutely epic show by Sublime. Jakob is so good!
November 17, 2024 at 4:18 AM
Even when I’m not playing all I see is Diablo 😅😈
July 8, 2023 at 3:08 AM