mattilainen.bsky.social
@mattilainen.bsky.social
Level Designer @ River End Games
Stockholm, Sweden
My opinions are my own
The guy who plays Grima Wormtongue in Lotr is great in both X-files and Voyager!!
December 16, 2024 at 8:21 AM
It's kind of like the centerpiece, that catches the player's attention. It could be a huge machine in a factory, a fantastical tree in a park, a pyramid, a volcano. If the player thinks of this level, they will remember this.
November 21, 2024 at 10:12 PM
A "hero asset" is a totally viable approach. If you feel like you are leaning too much into it, stop working on it for a bit. You could start again on the same concept, but add something that breaks up the space completely. A random object that forces you to readjust your concept.
November 21, 2024 at 9:53 PM
Sometimes when I'm struggling with a premise or limitations, I'd write down things that I don't want to have in my design. You could possibly write down things that you find difficult, and try to find an approach from that angle. What would you say makes it hard for you to approach level design?
November 21, 2024 at 9:35 PM