If you’ve been listening for a while or want to complete a collection, all my releases are "name your price" today.
matthewflorianz.bandcamp.com/track/katsch...
#ambient #soundscapes
If you’ve been listening for a while or want to complete a collection, all my releases are "name your price" today.
matthewflorianz.bandcamp.com/track/katsch...
#ambient #soundscapes
This used to be broadcast in TV signals (see top of b&w image) and accessible via the TV remote.
The simplicity and straightforward language used are calming even if it felt slow back then.
en.wikipedia.org/wiki/Teletext
This used to be broadcast in TV signals (see top of b&w image) and accessible via the TV remote.
The simplicity and straightforward language used are calming even if it felt slow back then.
en.wikipedia.org/wiki/Teletext
matthewflorianz.bandcamp.com/track/westla...
matthewflorianz.bandcamp.com/track/westla...
More granular vst's exist today, yet Hourglass is still useful for experiments, looping textures and source creation like shown below.
In-depth look: youtu.be/QMUyM7h02_A
More examples: youtu.be/dKjuteP8A9U
More granular vst's exist today, yet Hourglass is still useful for experiments, looping textures and source creation like shown below.
In-depth look: youtu.be/QMUyM7h02_A
More examples: youtu.be/dKjuteP8A9U
In Halo:CE after a particularly tense exploration - a dead marine falls into the Master Chiefs arms. With great care and respect the soldier is placed onto the ground.
20 years later 343 referenced a favourite character building moment.
Bravo!!!
In Halo:CE after a particularly tense exploration - a dead marine falls into the Master Chiefs arms. With great care and respect the soldier is placed onto the ground.
20 years later 343 referenced a favourite character building moment.
Bravo!!!
I don't think I've ever noticed Captain Keyes on the previous play-throughs.
I don't think I've ever noticed Captain Keyes on the previous play-throughs.
I liked and played through the re-master here:
I liked and played through the re-master here:
The build up of the three previous levels doesn't pay off as well. It's in fact not leaning into the horror aspect anymore.
The build up of the three previous levels doesn't pay off as well. It's in fact not leaning into the horror aspect anymore.
The new age “Natives” and Irish “jigg-ings” from the previous levels make way for dissonance and rhythmic Roland JV patches.
The new age “Natives” and Irish “jigg-ings” from the previous levels make way for dissonance and rhythmic Roland JV patches.
I don’t think the remaster understood this level.
It's also much harder to see that flying vehicle above.
I don’t think the remaster understood this level.
It's also much harder to see that flying vehicle above.
Unless switching to the remaster which doesn't quite get the tone of horror, opting instead for space-solarium rather than being creepy.
Unless switching to the remaster which doesn't quite get the tone of horror, opting instead for space-solarium rather than being creepy.
It is a brilliant and inventive way to tap into the imaginative fear of childhood.
It is a brilliant and inventive way to tap into the imaginative fear of childhood.
This is much larger.
This is much larger.
Generally, the Masterchief towers above humans and most Covenant, but here, in corridors made for giants, he feels small and vulnerable.
Generally, the Masterchief towers above humans and most Covenant, but here, in corridors made for giants, he feels small and vulnerable.
I can replay them over and over again and yes, I actually like the gameplay of the Library.
I can replay them over and over again and yes, I actually like the gameplay of the Library.
This is impressionistic sound design at its finest, not necessarily realistic, but highly recognisable and adding more storytelling to enemies and tactics.
This is impressionistic sound design at its finest, not necessarily realistic, but highly recognisable and adding more storytelling to enemies and tactics.
Just before masterchief opens the door and finds the tape, a dead marine (leaning on the frame) falls onto him.
Carefully and gently, the body is quietly rested onto the floor. It is a quick animation that does more storytelling in a few frames than dialogue could. A brilliant touch.
Just before masterchief opens the door and finds the tape, a dead marine (leaning on the frame) falls onto him.
Carefully and gently, the body is quietly rested onto the floor. It is a quick animation that does more storytelling in a few frames than dialogue could. A brilliant touch.
The persistent splatter is one of those cool ‘halo’ things which is entirely absent when switching to the remaster.
Maybe because I'm switching it's not rendering them?
The persistent splatter is one of those cool ‘halo’ things which is entirely absent when switching to the remaster.
Maybe because I'm switching it's not rendering them?
Images show an example of outdoor in which the remaster can show environments the original @xbox.com couldn’t.
The gameplay, ‘scripted smarts’ of the ai and gunplay feel fun in any version.
The original does look more spooky.
Images show an example of outdoor in which the remaster can show environments the original @xbox.com couldn’t.
The gameplay, ‘scripted smarts’ of the ai and gunplay feel fun in any version.
The original does look more spooky.
Generally the remastered version casts striking images outdoors everywhere with structures in sight.
Generally the remastered version casts striking images outdoors everywhere with structures in sight.
I do like the exterior work of the remaster, even if some of the originals brutalist majesty comes from its solemn exteriors.
Generally the organic environments are beautifully done, readability is not a concern here.
I do like the exterior work of the remaster, even if some of the originals brutalist majesty comes from its solemn exteriors.
Generally the organic environments are beautifully done, readability is not a concern here.
The contrast achieves a similar sense of Halo's original sense of dark and light.
The contrast achieves a similar sense of Halo's original sense of dark and light.