You Have To Climb Out -> https://store.steampowered.com/app/3026480/You_Have_To_Climb_Out/
SongRunner -> https://mattgoode.itch.io/songrunner
devs, after spending agonizing hours measuring pixel perfect custom image headers for the About section: 😭😭😭
devs, after spending agonizing hours measuring pixel perfect custom image headers for the About section: 😭😭😭
SongRunner was featured as a favorite from @gamemakerstoolkit.com 's 2025 game jam!
now I'm trying to make it less bad!
use keys 1-8 to play music which creates platforms to reach the end of single-screen platform challenges!
Here's an early level and a later level!
SongRunner was featured as a favorite from @gamemakerstoolkit.com 's 2025 game jam!
now I'm trying to make it less bad!
use keys 1-8 to play music which creates platforms to reach the end of single-screen platform challenges!
Here's an early level and a later level!
#Godot #gamedev #indiedev
10 new levels dropping today or Monday on Itch depending on how my focus is today (i only played the Dogpile demo from @folly.studio for about two hours this morning sooo yeah)
steam page soon!! follow for more updates!!
#Godot #IndieDev
10 new levels dropping today or Monday on Itch depending on how my focus is today (i only played the Dogpile demo from @folly.studio for about two hours this morning sooo yeah)
steam page soon!! follow for more updates!!
#Godot #IndieDev
im really excited for what this game looks like in a few months. i think it could be an awesome submission for the February Next Fest 😈
#indiedev #godot #gaming
new levels coming soon to SongRunner 😈😈
a new world means i gotta make a new song and instrument to go with it too hmmmmm
#indiedev #godot #GMTKJam
but hey, i think it looks pretty acceptable
#godot #gamedev #indiedev
#godot #gamedev #northernlion
#godot #gamedev #northernlion
#GMTKJam #IndieDev #Godot
also all of the platforms are changed: instead of using a low res nine-patch square, theyre generated from Godot's _draw() functions which is EXTREMELY hot omg
also all of the platforms are changed: instead of using a low res nine-patch square, theyre generated from Godot's _draw() functions which is EXTREMELY hot omg