Matt Boehm
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mattebo.bsky.social
Matt Boehm
@mattebo.bsky.social
Animation Director @ Zunzún Studios. Credits include Overwatch, BioShock Infinite, and more than a few incubation projects. He/him.
It's nice to see Charlie out in the world. I contributed some animations to their set. Such a fun character! www.youtube.com/watch?v=_jZe...
Wildgate: Emergence – Official Update Trailer | New Content Arrives
YouTube video by Wildgate
www.youtube.com
November 21, 2025 at 5:31 PM
Reposted by Matt Boehm
Mini film school?

I'm obsessed with helping young artists/filmmakers, so I'm doing a quick weekly live stream showing my latest behind-the-scenes progress.

This week I showed the planning passes for a magical short film I'm about to shoot:

www.youtube.com/watch?v=1-fU...
Ep1: Planning & Directing a Short
YouTube video by Kevin Parry
www.youtube.com
November 8, 2025 at 12:13 PM
What a gorgeous eagle puppet www.youtube.com/watch?v=3HQ-...
Wildwood First Look: Where Magic Takes Flight | LAIKA Studios
YouTube video by LAIKA Studios
www.youtube.com
October 27, 2025 at 3:16 PM
Reposted by Matt Boehm
still time to indulge in some short spooky games this season :)
Looking for a good weird cozy spooky game for October? Here are 11 incredible horror games under 6 hours, ranked from cozy to disturbing!
www.patreon.com/posts/short-...
SHORT HORROR GAMES, ranked by coziness | Jenna Stoeber
Get more from Jenna Stoeber on Patreon
www.patreon.com
October 26, 2025 at 8:28 PM
Reposted by Matt Boehm
blogged about the hades 2 romances, how for a quick hades 2 break aftermath.site/hades-2-neme...
I Will Romance Every Character In Hades 2, But Under Duress - Aftermath
My relationship with Hades 2 is very much a “fuck you and I’ll see you tomorrow” situation. Case in point: its romances.
aftermath.site
October 20, 2025 at 6:42 PM
Reposted by Matt Boehm
This workshop will initiate with people from Mexico, Latin America and Europe to strengthen the ties of stop motion and collaboration and, in exchange, education will be provided for free for one Mexican / Latinamerican student for the first ten years also.
Guillermo del Toro, Netflix, and Gobelins have teamed to open a stop-motion studio in Paris. The endeavor shares a kindred spirit with Mexico's El Taller del Chucho, also co-founded by del Toro, and will honor stop-motion legend Mark Gustafson.
www.cartoonbrew.com/stop-motion/...
Guillermo Del Toro, Netflix, Gobelins Team On Stop-Motion Studio
The new Paris studio shares a stop-motion spirit with Mexico's El Taller del Chucho, also co-founded by del Toro, and honors Mark Gustafson’s legacy.
www.cartoonbrew.com
October 11, 2025 at 1:54 PM
Reposted by Matt Boehm
If anyone knows of any animation jobs open, I'd love to hear about it as I'm looking for my next adventure.

Thanks!
October 3, 2025 at 7:51 PM
Reposted by Matt Boehm
September 22, 2025 at 12:00 PM
Reposted by Matt Boehm
Another fantastic behind-the-scenes animation breakdown from Kyle here!

I'd love to see animators from more studios given the green light to share their team's creative process like this
www.youtube.com/watch?v=92MS...
The Animation of Wuyang - Overwatch
YouTube video by Kyle Disanjh
www.youtube.com
September 9, 2025 at 12:40 AM
Reposted by Matt Boehm
450 Diablo developers vote to unionize under CWA
450 Diablo developers vote to unionize under CWA
Developers, artists, designers, engineers, and support staff on the Diablo franchise have assembled 'one of the largest wall-to-wall unions' at Blizzard Entertainment.
www.gamedeveloper.com
August 28, 2025 at 4:13 PM
Reposted by Matt Boehm
🎥 A peek at some of the NPCs I animated for Wildgate!

Lots of prototyping went into these and they were such a blast to bring to life. Every animation was a chance to push style and personality to make combat fun and make the world feel more alive.
vimeo.com/1105971348
#wildgate #animation #gamedev
Wildgate NPC Animations
Here are some highlights from my work animating the NPCs in Wildgate! This is just a small slice of what went into bringing them to life. Beyond what’s shown…
vimeo.com
August 20, 2025 at 8:34 PM
Reposted by Matt Boehm
at this point the wildest twist a bioshock game could have is a smooth development cycle
NEW: 2K Games laid off more than 80 people at BioShock 4 developer Cloud Chamber this week, about 1/3 of the studio.

This new BioShock has been in the works for more than a decade across multiple studios.

Here's the story behind its development hell: www.bloomberg.com/news/article...
Take-Two Guts ‘BioShock’ Studio After a Decade of Development
Thirty percent of the studio was laid off this week, adding more years to the game’s production
www.bloomberg.com
August 20, 2025 at 6:37 PM
Reposted by Matt Boehm
August 16, 2025 at 7:40 PM
What a joy and honor it was to work on this project with this team. Special thanks to @widunder.bsky.social and @shumface.bsky.social for the opportunity to be a part of it. Wildgate is a ton of fun and you should jump on it!
A HUGE thank you to the talented animators at @superseedstudios.bsky.social who helped us bring Wildgate’s motion and emotion to the next level: @shumface.bsky.social, Matthew Lake, Nick Arbeiter, Tab Burton and @mattebo.bsky.social !
July 25, 2025 at 1:08 PM
Reposted by Matt Boehm
July 21, 2025 at 8:00 PM
Reposted by Matt Boehm
June 21, 2025 at 12:00 AM
June 16, 2025 at 3:22 PM
Exporting my latest iteration to game vs. reviewing playback
June 6, 2025 at 6:30 PM
Reposted by Matt Boehm
I am adapting my book into a workshop! If you would like to attend, check out Game Master Classes for the full details www.linkedin.com/posts/game-m...
Defining an Animation Vision - Mike Jungbluth - Game Master Classes 2025 | Game Master Classes
🔥 Animation Masterclass Alert 🔥 Defining an Animation Vision (Online classes: July 1st-4th - 2:30-4:30pm UTC+2 ) Excited to share that 🔹Michael Jungbluth🔹, Animation Director at Compulsion Games and...
www.linkedin.com
June 4, 2025 at 12:07 PM
Reposted by Matt Boehm
Personal development day today at Team Terrible and I made a goofy little pigeon to test out unreals new locomotor
May 30, 2025 at 3:50 PM
After 16 years doing it professionally its still nice to have those moments of "I can't believe I get to animate for a living." I love animation.
May 23, 2025 at 8:02 PM
Reposted by Matt Boehm
I pretty rarely get to post an exciting thing like this, but I'm on the hunt for a kickass Animation Lead for my team at Riot. If you or anyone you know is looking for a new opportunity, I highly encourage you to apply!

Let's make some games together:
grnh.se/0b9a016d1us

#gamedev
Lead Animator - Unpublished R&D Product
grnh.se
May 20, 2025 at 4:31 PM
Wow congrats to everyone on Team 4 who pushed to unionize. Also shout-out to Foster Elmendorf who is quoted in this article. Its been years since we worked together but I remember them as one the kindest, enthusiastic devs on the team. OW has a phenomenal test group.
May 9, 2025 at 7:40 PM
I'm excited that Zunzún Studios was announced today! It's wonderful to refocus toward story-first, single player experiences alongside such an incredible group of talented and thoughtful people. www.zunzunstudios.com
Zunzún Studios | Stories That Stay With You
At Zunzún Studios, we craft unforgettable single-player games — emotional journeys built through bold storytelling, creative ambition, and modern collaboration.
www.zunzunstudios.com
May 5, 2025 at 7:59 PM