Matt Cole
mattcole02.bsky.social
Matt Cole
@mattcole02.bsky.social
22 | Solo Game Developer | Currently working on Scoot

https://linktr.ee/scootgame
Game is up and submitted! Really didn't think I was going to make the deadline for a minute #GMTKJam
itch.io/jam/gmtk-202...
Rate Go Walkies? by Matt Cole for GMTK Game Jam 2025
Walk your dog around the block!
itch.io
August 3, 2025 at 6:14 PM
June 12, 2025 at 8:06 PM
Why hand animate complex movement like this when you can spend hours coming up with a custom solution for your IK to correctly rotate around the scooter bars depending on the scooter's orientation #gamedev
June 4, 2025 at 9:05 PM
Been working on improving animations in Scoot. Thoughts? #indiedev #gamedev
May 13, 2025 at 7:36 PM
Been trying to change my approach on looping trick animations. Thoughts? #gamedev #indiedev
April 28, 2025 at 12:17 AM
Forever grateful to get stuff like this @braddock512.bsky.social
April 15, 2025 at 10:12 AM
Finally released all the physics stuff I've been working on 🙌 #gamedev #indiedev
April 6, 2025 at 8:21 AM
Sometimes new improvements break old things. So then you need to improve those old things too #gamedev #indiedev
March 18, 2025 at 3:55 PM
Been doing my final pass on general physics #gamedev #indiedev
February 26, 2025 at 10:16 AM
There I am, Gary! There I am!
February 1, 2025 at 6:07 PM
Just updated Scoot. The fluidity of the hip movement is one of my favourite small things I've done in a while #gamedev
January 31, 2025 at 9:24 PM
Lesson for indies; your steam art is so damn important it's actually insane
January 26, 2025 at 7:43 PM
I've also just realised I've been going about grind detection all wrong. This is why dev hell is so easy to fall into
January 22, 2025 at 3:28 PM
Me: This is the year I get this game on track and work towards finishing it
Also me: Oh shit I just figured out a new way to go about transition physics
January 22, 2025 at 3:27 PM
Bluesky go wild pls #gamedev #indiedev
January 7, 2025 at 9:15 PM