www.masswerk.at
10 DEF FNM(X)=X-INT(X/M)*M
20 M=256 : REM DO 'X MOD 256'
30 ? FNM(32)
40 ? FNM(256)
50 ? FNM(288)
RUN
32
0
32
10 DEF FNM(X)=X-INT(X/M)*M
20 M=256 : REM DO 'X MOD 256'
30 ? FNM(32)
40 ? FNM(256)
50 ? FNM(288)
RUN
32
0
32
So is this more a hoax?
So is this more a hoax?
Then, there's a compilation "Space Invaders MR NOP.d64", which shows a copyright message in just one of those games, the 2001 version, which is obviously hacked – and crashes.
Then, there's a compilation "Space Invaders MR NOP.d64", which shows a copyright message in just one of those games, the 2001 version, which is obviously hacked – and crashes.
The other, lesser known Space Invaders for the PET, sometimes also known as "Galaxy Invaders", looks like this (featuring plain PETSCII blocks for game characters and a liberal amount of enemy missiles):
The other, lesser known Space Invaders for the PET, sometimes also known as "Galaxy Invaders", looks like this (featuring plain PETSCII blocks for game characters and a liberal amount of enemy missiles):
Dow we know more about this? Are there vintage ads?
Dow we know more about this? Are there vintage ads?
(All purpose auto-responder.)
If they claim to write similar to my content, they'll know what this means… 😀
(All purpose auto-responder.)
If they claim to write similar to my content, they'll know what this means… 😀
1) There is no sound.
2) But you can hook up a speaker to a 1-bit port of shift register, which fires every time a certain timer runs low.
3) So there are 2 somewhat arbitrary parameters for 1MHz pulse audio to fiddle with.
1) There is no sound.
2) But you can hook up a speaker to a 1-bit port of shift register, which fires every time a certain timer runs low.
3) So there are 2 somewhat arbitrary parameters for 1MHz pulse audio to fiddle with.